/* GWEN Copyright (c) 2010 Facepunch Studios See license in Gwen.h */ #pragma once #ifndef GWEN_TEXTURE_H #define GWEN_TEXTURE_H #include #include "Gwen/BaseRender.h" #include "Gwen/TextObject.h" namespace Gwen { // // Texture // struct Texture { TextObject name; void* data; int m_intData; bool failed; int width; int height; Texture() { data = NULL; m_intData = 0; width = 4; height = 4; failed = false; } ~Texture() { } void Load(const TextObject& str, Gwen::Renderer::Base* render) { name = str; render->LoadTexture(this); } void Release(Gwen::Renderer::Base* render) { render->FreeTexture(this); } }; } // namespace Gwen #endif