tinyobjloader ============= http://syoyo.github.io/tinyobjloader/ Tiny but poweful single file wavefront obj loader written in C++. No dependency except for C++ STL. It can parse 10M over polygons with moderate memory and time. Good for embedding .obj loader to your (global illumination) renderer ;-) Example ------- ![Rungholt](https://github.com/syoyo/tinyobjloader/blob/master/images/rungholt.jpg?raw=true) tinyobjloader can successfully load 6M triangles Rungholt scene. http://graphics.cs.williams.edu/data/meshes.xml Features -------- * Group * Vertex * Texcoord * Normal * Material * Unknown material attributes are treated as key-value. Notes ----- Polygon is converted into triangle. License ------- Licensed under 2 clause BSD. Usage ----- Data format attrib_t contains single and linear array of vertex data(position, normal and texcoord). attrib_t::vertices => 3 floats per vertex v[0] v[1] v[2] v[3] v[n-1] +-----------+-----------+-----------+-----------+ +-----------+ | x | y | z | x | y | z | x | y | z | x | y | z | .... | x | y | z | +-----------+-----------+-----------+-----------+ +-----------+ attrib_t::normals => 3 floats per vertex n[0] n[1] n[2] n[3] n[n-1] +-----------+-----------+-----------+-----------+ +-----------+ | x | y | z | x | y | z | x | y | z | x | y | z | .... | x | y | z | +-----------+-----------+-----------+-----------+ +-----------+ attrib_t::texcoords => 2 floats per vertex t[0] t[1] t[2] t[3] t[n-1] +-----------+-----------+-----------+-----------+ +-----------+ | u | v | u | v | u | v | u | v | .... | u | v | +-----------+-----------+-----------+-----------+ +-----------+ attrib_t::colors => 3 floats per vertex(vertex color. optional) c[0] c[1] c[2] c[3] c[n-1] +-----------+-----------+-----------+-----------+ +-----------+ | x | y | z | x | y | z | x | y | z | x | y | z | .... | x | y | z | +-----------+-----------+-----------+-----------+ +-----------+ Each shape_t::mesh_t does not contain vertex data but contains array index to attrib_t. See loader_example.cc for more details. mesh_t::indices => array of vertex indices. +----+----+----+----+----+----+----+----+----+----+ +--------+ | i0 | i1 | i2 | i3 | i4 | i5 | i6 | i7 | i8 | i9 | ... | i(n-1) | +----+----+----+----+----+----+----+----+----+----+ +--------+ Each index has an array index to attrib_t::vertices, attrib_t::normals and attrib_t::texcoords. mesh_t::num_face_vertices => array of the number of vertices per face(e.g. 3 = triangle, 4 = quad , 5 or more = N-gons). +---+---+---+ +---+ | 3 | 4 | 3 | ...... | 3 | +---+---+---+ +---+ | | | | | | | +-----------------------------------------+ | | | | | | +------------------------------+ | | | | | | +------------------+ | | | | | | |/ |/ |/ |/ mesh_t::indices | face[0] | face[1] | face[2] | | face[n-1] | +----+----+----+----+----+----+----+----+----+----+ +--------+--------+--------+ | i0 | i1 | i2 | i3 | i4 | i5 | i6 | i7 | i8 | i9 | ... | i(n-3) | i(n-2) | i(n-1) | +----+----+----+----+----+----+----+----+----+----+ +--------+--------+--------+ ```c++ #define TINYOBJLOADER_IMPLEMENTATION // define this in only *one* .cc #include "tiny_obj_loader.h" std::string inputfile = "cornell_box.obj"; tinyobj::attrib_t attrib; std::vector shapes; LoadObj(attrib, shapes, inputfile.c_str()); // Loop over shapes for (size_t s = 0; s < shapes.size(); s++) { // Loop over faces(polygon) size_t index_offset = 0; for (size_t f = 0; f < shapes[s].mesh.indices.size(); f++) { int fv = 3; // Loop over vertices in the face. for (size_t v = 0; v < fv; v++) { // access to vertex tinyobj::index_t idx = shapes[s].mesh.indices[index_offset + v]; tinyobj::real_t vx = attrib.vertices[3*idx.vertex_index+0]; tinyobj::real_t vy = attrib.vertices[3*idx.vertex_index+1]; tinyobj::real_t vz = attrib.vertices[3*idx.vertex_index+2]; tinyobj::real_t nx = attrib.normals[3*idx.normal_index+0]; tinyobj::real_t ny = attrib.normals[3*idx.normal_index+1]; tinyobj::real_t nz = attrib.normals[3*idx.normal_index+2]; tinyobj::real_t tx = attrib.texcoords[2*idx.texcoord_index+0]; tinyobj::real_t ty = attrib.texcoords[2*idx.texcoord_index+1]; } index_offset += fv; } } ```