project "App_TinyAudioExample" language "C++" kind "ConsoleApp" includedirs { ".", "../../src", } defines {"B3_USE_STANDALONE_EXAMPLE", "__STK_REALTIME__"} files { "**.cpp", "**.h", "../StandaloneMain/main_console_single_example.cpp", "../Utils/b3ResourcePath.cpp" } links {"Bullet3Common"} if os.is("Windows") then links {"winmm","Wsock32","dsound"} defines {"WIN32","__WINDOWS_MM__","__WINDOWS_DS__"} end if os.is("Linux") then initX11() defines {"__OS_LINUX__","__LINUX_ALSA__"} links {"asound","pthread"} end if os.is("MacOSX") then links{"Cocoa.framework"} links{"CoreAudio.framework", "coreMIDI.framework", "Cocoa.framework"} defines {"__OS_MACOSX__", "__MACOSX_CORE__"} end