project "App_TinyRenderer" language "C++" kind "ConsoleApp" includedirs { ".", "../../src", ".." } links{ "OpenGL_Window","Bullet3Common"} initOpenGL() initGlew() files { "*.cpp", "*.h", "../Utils/b3ResourcePath.cpp" } if os.is("Linux") then initX11() end if os.is("MacOSX") then links{"Cocoa.framework"} end