use ruisa::*; fn main() { let mut paint1 = Paint::default(); paint1.set_color_rgba8(50, 127, 150, 200); paint1.anti_alias = true; let mut paint2 = Paint::default(); paint2.set_color_rgba8(220, 140, 75, 180); paint1.anti_alias = false; let path1 = { let mut pb = PathBuilder::new(); pb.move_to(60.0, 60.0); pb.line_to(160.0, 940.0); pb.cubic_to(380.0, 840.0, 660.0, 800.0, 940.0, 800.0); pb.cubic_to(740.0, 460.0, 440.0, 160.0, 60.0, 60.0); pb.close(); pb.finish().unwrap() }; let path2 = { let mut pb = PathBuilder::new(); pb.move_to(940.0, 60.0); pb.line_to(840.0, 940.0); pb.cubic_to(620.0, 840.0, 340.0, 800.0, 60.0, 800.0); pb.cubic_to(260.0, 460.0, 560.0, 160.0, 940.0, 60.0); pb.close(); pb.finish().unwrap() }; let mut pixmap = Canvas::new(1000, 1000).unwrap(); pixmap.fill_path( &path1, &paint1, FillRule::Winding, Transform::identity(), None, ); pixmap.fill_path( &path2, &paint2, FillRule::Winding, Transform::identity(), None, ); pixmap.save_png("image.png").unwrap(); }