use ruisa::*; // This example demonstrates thin paths rendering. fn main() { let mut pb = PathBuilder::new(); pb.move_to(50.0, 100.0); pb.cubic_to(130.0, 20.0, 390.0, 120.0, 450.0, 30.0); let path = pb.finish().unwrap(); let mut paint = Paint::default(); paint.set_color_rgba8(50, 127, 150, 200); paint.anti_alias = true; let mut pixmap = Canvas::new(500, 500).unwrap(); let mut transform = Transform::identity(); for i in 0..20 { let mut stroke = Stroke::default(); stroke.width = 2.0 - (i as f32 / 10.0); pixmap.stroke_path(&path, &paint, &stroke, transform, None); transform = transform.pre_translate(0.0, 20.0); } pixmap.save_png("image.png").unwrap(); }