# For more information about using CMake with Android Studio, read the # documentation: https://d.android.com/studio/projects/add-native-code.html # Sets the minimum version of CMake required to build the native library. cmake_minimum_required(VERSION 3.4.1) # Creates and names a library, sets it as either STATIC # or SHARED, and provides the relative paths to its source code. # You can define multiple libraries, and CMake builds them for you. # Gradle automatically packages shared libraries with your APK. add_library( # Sets the name of the library. native-lib # Sets the library as a shared library. SHARED # Provides a relative path to your source file(s). src/main/cpp/native-lib.cpp ) # Define RUST_APP_ROOT for target cross compilation. # Value pulled from Environment with a fallback if (DEFINED ENV{RUST_APP_ROOT}) set( RUST_APP_ROOT "$ENV{RUST_APP_ROOT}" ) else() set( RUST_APP_ROOT "${CMAKE_BINARY_DIR}/../../../../src/main/rust" ) endif() if (DEFINED ENV{RUST_APP_NAME}) set( RUST_APP_NAME "$ENV{RUST_APP_NAME}" ) else() set( RUST_APP_NAME rust_app ) endif() if (ANDROID_ABI STREQUAL "x86_64") set(RUST_ARCH x86_64-linux-android) elseif(ANDROID_ABI STREQUAL "x86") set(RUST_ARCH i686-linux-android) elseif(ANDROID_ABI STREQUAL "armeabi-v7a") set(RUST_ARCH armv7-linux-androideabi) elseif(ANDROID_ABI STREQUAL "armeabi") set(RUST_ARCH arm-linux-androideabi) elseif(ANDROID_ABI STREQUAL "mips") set(RUST_ARCH mips-unknown-linux-gnu) else() # MESSAGE ( FATAL_ERROR "ANDROID_ABI not supported: ${ANDROID_ABI}" ) set(RUST_ARCH x86_64-unknown-linux-gnu) endif() set(RUST_APP_LIB "${RUST_APP_ROOT}/target/${RUST_ARCH}/release/lib${RUST_APP_NAME}.so") if( NOT EXISTS ${RUST_APP_LIB} ) MESSAGE(FATAL_ERROR "RUST_APP_LIB:${RUST_APP_LIB} not found") endif() set(${CMAKE_C_FLAGS}, "${CMAKE_C_FLAGS}") add_library(native_app_glue STATIC ${ANDROID_NDK}/sources/android/native_app_glue/android_native_app_glue.c) # now build app's shared lib set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=gnu++11 -Wall -Werror") set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -u ANativeActivity_onCreate") target_include_directories(native-lib PRIVATE ${ANDROID_NDK}/sources/android/native_app_glue) # Specifies libraries CMake should link to your target library. You # can link multiple libraries, such as libraries you define in this # build script, prebuilt third-party libraries, or system libraries. target_link_libraries(native-lib android native_app_glue EGL GLESv1_CM # Rust target links ${RUST_APP_LIB} # Links the target library to the log library # included in the NDK # ${log-lib} log ) set_target_properties( native-lib PROPERTIES CXX_STANDARD 11 CXX_STANDARD_REQUIRED ON) # MESSAGE ( STATUS "ANDROID_ABI: " ${ANDROID_ABI} ) # MESSAGE ( STATUS "RUST_ARCH: " ${RUST_ARCH} ) # MESSAGE ( STATUS "RUST_APP_ROOT: " ${RUST_APP_ROOT} ) # MESSAGE ( STATUS "RUST_APP_NAME: " ${RUST_APP_NAME} ) # MESSAGE ( STATUS "RUST_APP_LIB: " ${RUST_APP_LIB} )