# rush-parser ## Sample Blueprint ```toml [world] name = "Sonic's World" entities = ["player"] regions = ["farm", "house"] [player] # (e.g. []) name = "string" x = 0 y = 0 w = 0 h = 0 speed = 0 [instances.farm] player = [ # speed = 0, taken default value from [player] table { name = "npc", x = 0, y = 0, w = 0, h = 0 } ] [instances.house] player = [ { name = "npc", x = 0, y = 0, w = 0, h = 0, speed = 50 } ] ```