[world] name = "Sonic's World" regions = ["farm", "house"] [entity] player = { name = "string", x = "float", y = "float", w = "float", h = "float", speed = "float" } apple = { x = "float", y = "float"} [farm] player = [ { name = "npc", x = 0.0, y = 0.0, w = 0.0, h = 0.0, speed = 0.0 } ] apple = [ { x = 0, y = 0} ] [house] player = [ { name = "npc", x = 0.0, y = 0.0, w = 0.0, h = 0.0, speed = 0.0 } ]