rust-3d ======= 3D/2D library written in Rust. Offering useful containers, structures and algorithms for 2D and 3D space. Meant as basis for numeric algorithms, viewers, game engines, ... Migration 0.29.0 -> 0.30.0 -------------------------- Note that the module structure changed. There's now only submodules for `io` and `impls`. Also `prelude` was removed. If you were using the prelude via `rust_3d::prelude::*;` you should now be able to just switch to `rust_3d::*;`. If you were using explicit paths such as `rust_3d::filters::combinators::FilterAll` you should now use `rust_3d::FilterAll`. Note that `io` and `impls` are still part of the module path. This should make future usage easier, but might be painful for existing users. Tour ---- Here's a little overview of some of `rust-3d`'s features. The snippets / names might not be up-to-date, so please check `tests/` for compiling examples. ### Proper error handling No `.unwrap()` where it's not 100% safe. ### Strong / Smart Types There's strong types for everything that might get mixed up easily. This way e.g. ids of faces can't be mistaken for ids of vertices. ```rust fn edges_of_face(&self, faceid: FId) -> Result<(EId, EId, EId)>; ``` There's also smart types which restrict the values they can hold. This way distances can never be `< 0.0`, sizes can be enfored to be `> 0.0` etc. ```rust Positive NonNegative ``` ### Generic Code Base I try and keep all algorithms and types as generic as possible. - Even rather basic types like `Is2D` are split into several versions: `IsEditable2D`, `IsBuildable2D` - `IsMesh` is defined for any vertex type and any number of vertices / face - There's traits for collections (no need to use `Vec`) This makes it possible to require as little implementation work as possible if you want to use your own types. ### Combinators / Transformers - Any `IsFilter` can be combined via `FilterAND`, `FilterOR`, `FilterAny`, `FilterNegate`... - Any `IsFilter` can be transformed to work for any collection of `T`s (`IsFilterRandomAccessible`). - `IsDirectionField2D` might be transformed to an `IsFilter`, which can then be transformed to an `IsFilterRandomAccessible`. ### IO Any `IO` method is defined on traits, so if you implement these, you'll get read/write of different file formats for free. Documentation ------------- You can find the documentation [here](https://docs.rs/rust-3d/). Examples -------- Please take a look at the tests in `tests/`. These will be up-to-date and compiling. I might add extensive tutorials / examples / demo projects in the future. Links ----- [crates.io](https://crates.io/crates/rust-3d) [github.com](https://github.com/I3ck/rust-3d) [docs.rs](https://docs.rs/rust-3d/) Contribute ---------- Feel free to open an issue in case you're missing something or found a bug. Please avoid directly contributing since I might be working on breaking changes or the feature you want to implement. Open an issue or email me beforehand. License ------ MIT (see LICENSE)