[package] name = "rust-rpg-toolkit" version = "0.1.1" edition = "2018" authors = ["Ole A. Sjo Fasting "] description = "An engine for creating action RPGs with Rust and/or JSON" documentation = "https://github.com/olefasting/rust_rpg_toolkit/tree/master/docs" readme = "./README.md" keywords = ["gamedev", "macroquad", "serde"] categories = ["game-development"] license = "MIT" repository = "https://github.com/olefasting/rust_rpg_toolkit" [profile.dev.package."*"] opt-level = 3 [features] default = [] collision-between-actors = [] [workspace] members = ["cli"] [[example]] name = "example-project" path = "examples/example_project/src/main.rs" crate-type = ["bin"] [[example]] name = "building-scenes" path = "examples/building_scenes/src/main.rs" crate-type = ["bin"] [dependencies] ff-particles = { version = "0.1", features = ["serde"] } #fishsticks = { git = "https://github.com/PotatoTech/fishsticks", features = ["bundled-sdl2"] } # lazy_static = "1.4" chrono = "0.4" regex = "1.5" serde = { version = "1.0", features = ["derive"] } serde_json = "1.0" macroquad = { version = "0.3" } macroquad-profiler = "0.1" quad-storage = "0.1" mode = "0.4" bracket-pathfinding = "0.8" # [target.'cfg(target_arch = "wasm32")'.dependencies] # sapp-jsutils = "0.1"