# rust_math Math library written in Rust. Functions for integer lists, for numbers, and trigonometry functions. ## Functions For lists ### rust_math::list::bubble_sort(list: &mut [usize]) { ... } : *Sorts the list with algorithm bubble sort* ### rust_math::list::reverse_bsort(list: &mut [usize]) { ... } : *Bubble sort but reversed* ### rust_math::list::med(list: &[usize]) -> i32 { ... } : *This function returns median of the list* ### rust_math::list::safe_med(list: &[usize]) -> i32 { ... } : *If list is sorted returns median of list, else -1.* ### rust_math::list::avg(list: &[usize]) -> f32 { ... } : *This function returns average of the list* ### rust_math::list::mode(list: &[usize]) -> i32 { ... } : *This funtion returns mode of list.* ### rust_math::list::std_devitation(list: &[usize]) -> f32 { ... } : *This function returns the standard deviation of the list.* ### rust_math::list::highest(list: &[usize]) -> i32 { ... } : *This function returns the highest number in the list.* ### rust_math::list::lowest(list: &[usize]) -> i32 { ... } : *This function returns the lowest number in the list.* ### rust_math::list::check_sorted(list: &[usize]) -> bool { ... } : *Returns true if list is sorted, else false.* ## For numbers ### rust_math::num::sqrt(num: f32) -> f32 { ... } : *Returns square root of number* ### rust_math::num::abs(num: f32) -> f32 { ... } : *Returns absolute value of number* ### rust_math::num::factorial(num: i128) -> i128 { ... } : *Returns factorial of number. (i128 is due to overflow)* ### rust_math::num::is_prime(number: i32) -> bool { ... } : *Returns true if prime. Else false.* ### rust_math::num::gcd(a: i32, b: i32) -> i32 { ... } : *Finds greatest common divisor of two numbers* ### rust_math::num::lcm(a: i32, b: i32) -> i32 { ... } : *Finds least common of 2 numbers* ### rust_math::num::prime_factor(num: i32) -> Vec { ... } : *Find prime factors of given number* ## Trigonometry ### rust_math::trigonometry::sin(ang: f32) -> f32 { ... } : *Finds sine of angle in degrees* ### rust_math::trigonometry::cos(ang: f32) -> f32 { ... }: *Finds cosine of angle in degrees* ### rust_math::trigonometry::tan(ang: f32) -> f32 { ... } : *Finds tangent of angle in degrees* ### rust_math::trigonometry::cotan(ang: f32) -> f32 { ... } : *Finds cotangent of angle in degrees* ### rust_math::trigonometry::sec(ang: f32) -> f32 { ... } : *Finds secant of angle in degrees* ### rust_math::trigonometry::cosec(ang: f32) -> f32 { ... } : *Finds cosecant of angle in degrees* ### rust_math::trigonometry::arcsin(ang: f32) -> f32 { ... } : *Finds arcsine of number* ### rust_math::trigonometry::arctan(ang: f32) -> f32 { ... } : *Finds arctangent of number* ### rust_math::trigonometry::arccos(ang: f32) -> f32 { ... } : *Finds arccosine of number* ### rust_math::trigonometry::deg2rad(ang: f32) -> f32 { ... } : *Converts degrees to radians* ### rust_math::trigonometry::rad2deg(ang: f32) -> f32 { ... } : *Converts radians to degrees* ### rust_math::trigonometry::find_quadrant(angle: f32) -> i32 { ... } : *Finds quadrant of angle in degrees* # Will be added: 1 - Problem solvers, at least for find x at first. Time unknown. Thanks for using this project ❤️