# Rust of Clans 🛡️ Welcome to Rust of Clans, the ultimate Clash of Clans API client for Rust! 🎮 Whether you're a seasoned clan leader, a strategy enthusiast, or simply love diving into the world of Clash of Clans, this package is here to make your life easier. ## Getting Started To use the Rust of Clans API client, you need to obtain an API key from the official [Clash of Clans Developer Portal](https://developer.clashofclans.com/). ## Features - **Simplified API Access:** Rust of Clans provides a clean and intuitive interface to interact with the official Clash of Clans API effortlessly. - **Clan Management:** Retrieve detailed information about clans, including member lists, clan wars, clan league standings, and more. - **Player Insights:** Access player profiles, their achievements, troop levels, and attack histories, helping you strategize your next move. - **Leaderboard Rankings:** Get global or local rankings for players and clans, and track their progress in real-time. - **Achievements Unlocked:** Fetch information about achievements, both for individual players and clans, showcasing their accomplishments. - **In-depth Data Analysis:** Utilize comprehensive data sets to gain insights, visualize trends, and create stunning reports for your clan. ## Usage ```rust use rust_of_clans::CoCClient; #[tokio::main] async fn main() { // Create a new Clash of Clans API client let bearer_token = std::env::var("BEARER_TOKEN").expect("env var BEARER_TOKEN not set"); let coc_client = CoCClient::new(bearer_token.to_owned(), None); // Get information about a clan let clan_tag = "#CLAN_TAG"; let clan_info = coc_client.get_clan_information(clan_tag).await; match clan_info { Ok(clan) => { // Process clan information println!("Clan Name: {}", clan.name); println!("Clan Level: {}", clan.clan_level); // ... } Err(error) => { // Handle the error eprintln!("Error: {}", error); } } } ``` ## Contributing Contributions are welcome! If you find any issues or have suggestions for improvements, please open an issue or submit a pull request. Before submitting a pull request, please ensure that your code adheres to the project's coding conventions and passes all tests. ## License This project is licensed under the [MIT License](LICENSE).