# rustbitmap [![Build Status](https://travis-ci.org/AlecDivito/rustbitmap.svg?branch=master)](https://travis-ci.org/AlecDivito/rustbitmap) [![codecov](https://codecov.io/gh/AlecDivito/rustbitmap/branch/master/graph/badge.svg)](https://codecov.io/gh/AlecDivito/rustbitmap)
A rust library that can read, write and edit bitmap files. # Usage Add this to your `Cargo.toml`: ```toml [dependencies] rustbitmap = "0.1.0" ``` # Getting start ## Reading Files and Creating bitmaps rust-bitmap makes it really easy to read in bitmaps and edit them. To load a bitmap from a file just pass in the string to the file. It's also possible to create plain white in memory bitmaps as well. ``` extern crate rustbitmap; use rustbitmap::BitMap; use rustbitmap::Rgba; fn main() { // load bitmap from file let bitmap = BitMap::read("example.bmp").unwrap(); // create a new bitmap that is 24 pixels by 24 pixels let bitmap = BitMap::new(24, 24); // create 2 by 2 bitmap that is colored all black let pixels: Vec = vec![Rgba::black(), Rgba::white(), Rgba::white(), Rgba::black()]; let bitmap = BitMap::create(2, 2, pixels).unwrap(); } ``` ## Saving To save a bitmap is very easy as well. There are 2 options to saving a bit map which is to try and save a simplified version or to save a default 24 bit color version. ``` extern crate rustbitmap; use rustbitmap::BitMap; fn main() { let bitmap = BitMap::new(24, 24); // the bitmap will be saved as a 24 bit image bitmap.save_as("24_bit_white_square.bmp").unwrap(); // because the image is just a white square, it will be saved as a 1 bit image bitmap.simplify_and_save_as("1_bit_white_square.bmp").unwrap(); } ``` ## Resizing You can also edit the size of our bitmaps really quickly and easily by using a range of different resizing tools such as nearest neighbor, bilinear interpolation and bicubic interpolation. Using the different resizing tools we can create really cool gradients. ``` extern crate rustbitmap; use rustbitmap::{ BitMap, Rgba }; fn main() { let red = Rgba::rgb(255, 0, 0); let blue = Rgba::rgb(0, 0, 255); let green = Rgba::rgb(0, 255, 0); let white = Rgba::rgb(255, 255, 255); let pixels = vec![red, blue, green, white]; let mut bitmap = Bitmap::create(2, 2, pixels).unwrap(); bitmap.resize_by(100.0); bitmap.save_as("gradient.bmp").unwrap(); } ``` ## Editing If you want to crop an image or paste one bitmap into another it's really easy: ``` fn main() { let mut bitmap = BitMap::new(24, 24).unwrap(); let cropped = bitmap.crop(0, 0, 10, 10).unwrap(); // cropped is not a new bitmap image that is 10 by 10 of the original bitmap // image starting at (0, 0) // let's recolor our original image using `fill`. Fill works just like the // paint bucket tool in most drawing applications. bitmap.fill_region(5, 5, Rgba::black()).unwrap(); // now the entire original image is black, let's paste back in our cropped // image in a new position bitmap.paste } ``` # License Licensed under [MIT license](LICENSE) or http://opensource.org/licenses/MIT # Contribution If you come by this project and want to contribute just post an issue, explaining what feature you would like to add or bug you ran into.