///////////////////////////////////////////////////////////////////////////// // Name: gliss.h // Author: Klaus Rettinghaus // Created: 2020 // Copyright (c) Authors and others. All rights reserved. ///////////////////////////////////////////////////////////////////////////// #ifndef __VRV_GLISS_H__ #define __VRV_GLISS_H__ #include "atts_cmn.h" #include "controlelement.h" #include "timeinterface.h" namespace vrv { //---------------------------------------------------------------------------- // Gliss //---------------------------------------------------------------------------- /** * This class models the MEI element. */ class Gliss : public ControlElement, public TimeSpanningInterface, public AttColor, public AttLineRend, public AttLineRendBase, public AttNNumberLike { public: /** * @name Constructors, destructors, and other standard methods * Reset method reset all attribute classes */ ///@{ Gliss(); virtual ~Gliss(); virtual Object *Clone() const { return new Gliss(*this); } virtual void Reset(); virtual std::string GetClassName() const { return "Gliss"; } virtual ClassId GetClassId() const { return GLISS; } ///@} /** * @name Getter to interfaces */ ///@{ virtual TimePointInterface *GetTimePointInterface() { return dynamic_cast(this); } virtual TimeSpanningInterface *GetTimeSpanningInterface() { return dynamic_cast(this); } ///@} //----------// // Functors // //----------// protected: // private: // public: // private: }; } // namespace vrv #endif