///////////////////////////////////////////////////////////////////////////// // Name: reh.h // Author: Klaus Rettinghaus // Created: 2020 // Copyright (c) Authors and others. All rights reserved. ///////////////////////////////////////////////////////////////////////////// #ifndef __VRV_REH_H__ #define __VRV_REH_H__ #include "controlelement.h" #include "textdirinterface.h" #include "timeinterface.h" namespace vrv { class TextElement; //---------------------------------------------------------------------------- // Reh (rehearsal mark) //---------------------------------------------------------------------------- /** * This class models the MEI element. */ class Reh : public ControlElement, public TextDirInterface, public TimePointInterface, public AttColor, public AttLang, public AttVerticalGroup { public: /** * @name Constructors, destructors, and other standard methods * Reset method reset all attribute classes */ ///@{ Reh(); virtual ~Reh(); virtual Object *Clone() const { return new Reh(*this); } virtual void Reset(); virtual std::string GetClassName() const { return "Reh"; } virtual ClassId GetClassId() const { return REH; } ///@} /** * @name Getter to interfaces */ ///@{ virtual TextDirInterface *GetTextDirInterface() { return dynamic_cast(this); } virtual TimePointInterface *GetTimePointInterface() { return dynamic_cast(this); } ///@} /** * Add an element (text, rend. etc.) to a reh. * Only supported elements will be actually added to the child list. */ virtual bool IsSupportedChild(Object *object); //----------// // Functors // //----------// protected: // private: // public: // private: // }; } // namespace vrv #endif