////////////////////////////////////////// // This file contains a simple filter // skeleton you can use to get started. // With no changes it simply passes // frames through. #include "VapourSynth4.h" #include "VSHelper4.h" typedef struct { VSNode *node; const VSVideoInfo *vi; } FilterData; static const VSFrame *VS_CC filterGetFrame(int n, int activationReason, void *instanceData, void **frameData, VSFrameContext *frameCtx, VSCore *core, const VSAPI *vsapi) { FilterData *d = (FilterData *)instanceData; if (activationReason == arInitial) { vsapi->requestFrameFilter(n, d->node, frameCtx); } else if (activationReason == arAllFramesReady) { const VSFrame *frame = vsapi->getFrameFilter(n, d->node, frameCtx); /* your code here... */ return frame; } return NULL; } static void VS_CC filterFree(void *instanceData, VSCore *core, const VSAPI *vsapi) { FilterData *d = (FilterData *)instanceData; vsapi->freeNode(d->node); free(d); } static void VS_CC filterCreate(const VSMap *in, VSMap *out, void *userData, VSCore *core, const VSAPI *vsapi) { FilterData d; FilterData *data; d.node = vsapi->mapGetNode(in, "clip", 0, 0); d.vi = vsapi->getVideoInfo(d.node); data = (FilterData *)malloc(sizeof(d)); *data = d; VSFilterDependency deps[] = {{d.node, rpGeneral}}; /* Depending the the request patterns you may want to change this */ vsapi->createVideoFilter(out, "Filter", data->vi, filterGetFrame, filterFree, fmParallel, deps, 1, data, core); } ////////////////////////////////////////// // Init VS_EXTERNAL_API(void) VapourSynthPluginInit2(VSPlugin *plugin, const VSPLUGINAPI *vspapi) { vspapi->configPlugin("com.example.filter", "filter", "VapourSynth Filter Skeleton", VS_MAKE_VERSION(1, 0), VAPOURSYNTH_API_VERSION, 0, plugin); vspapi->registerFunction("Filter", "clip:vnode;", "clip:vnode;", filterCreate, NULL, plugin); }