# RustType [![Build Status](https://travis-ci.org/dylanede/rusttype.svg?branch=master)](https://travis-ci.org/dylanede/rusttype) RustType is a pure Rust alternative to libraries like FreeType. The current capabilities of RustType: * Reading TrueType formatted fonts and font collections. This includes `*.ttf` as well as a subset of `*.otf` font files. * Retrieving glyph shapes and commonly used properties for a font and its glyphs. * Laying out glyphs horizontally using horizontal and vertical metrics, and glyph-pair-specific kerning. * Rasterising glyphs with sub-pixel positioning using an accurate analytical algorithm (not based on sampling). * Managing a font cache on the GPU with the `gpu_cache` module. This keeps recently used glyph renderings in a dynamic cache in GPU memory to minimise texture uploads per-frame. It also allows you keep the draw call count for text very low, as all glyphs are kept in one GPU texture. Notable things that RustType does not support *yet*: * OpenType formatted fonts that are not just TrueType fonts (OpenType is a superset of TrueType). Notably there is no support yet for cubic Bezier curves used in glyphs. * Font hinting. * Ligatures of any kind * Some less common TrueType sub-formats. * Right-to-left and vertical text layout. ## Getting Started Add the following to your Cargo.toml: ```toml [dependencies] rusttype = "0.2.1" ``` To hit the ground running with RustType, look at the `simple.rs` example supplied with the crate. It demonstrates loading a font file, rasterising an arbitrary string, and displaying the result as ASCII art. If you prefer to just look at the documentation, the entry point for loading fonts is `FontCollection`, from which you can access individual fonts, then their glyphs. ## [Documentation](https://dylanede.github.io/rusttype) ## Future Plans The current state of RustType is only the beginning. There are numerous avenues for improving it. My main motivation for this project is to provide easy-to-use font rendering for games. My current focus is on a UI library that uses RustType. Once I get the time to go back and improve RustType itself, the improvements I am most interested in are: * Some form of hinting for improved legibility at small font sizes. * Replacing the dependency on my other library, [stb_truetype-rs](https://github.com/dylanede/stb_truetype-rs) (a direct translation of [stb_truetype.h](https://github.com/nothings/stb/blob/master/stb_truetype.h)), with OpenType font loading written in idiomatic Rust. * Add support for cubic curves in OpenType fonts. * Extract the rasterisation code into a separate vector graphics rendering crate. * Support for some common forms of ligatures. * And, eventually, support for embedded right-to-left Unicode text. If you think you could help with achieving any of these goals, feel free to open a tracking issue for discussing them. ## License Licensed under either of * Apache License, Version 2.0, ([LICENSE-APACHE](LICENSE-APACHE) or http://www.apache.org/licenses/LICENSE-2.0) * MIT license ([LICENSE-MIT](LICENSE-MIT) or http://opensource.org/licenses/MIT) at your option. ### Contribution Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.