[package] name = "rusty_sword_arena" version = "2.0.0" authors = ["Nathan Stocks "] description = "Library/repository for the half-day Rust tutorial teaching you how to make a game client in Rust." documentation = "https://agileperception.com/doc/rusty_sword_arena/" homepage = "https://conferences.oreilly.com/oscon/oscon-or/public/schedule/detail/75769" repository = "https://github.com/CleanCut/rusty_sword_arena" readme = "README.md" keywords = ["tutorial", "rusty", "sword", "arena", "learn"] license = "MIT" edition = "2018" [dependencies] # For graphics support 👾 (OpenGL) -- TODO: Switch to rendy rusty_gfx = "0.4.0" # Networking support -- TODO: Switch to grpc or twirp zmq = "0.9" # The following three are all so we can send Rust values over the network # ---- # The core serde APIs, including the Serialize and Deserialize traits. serde = { version = "1.0", features = ["derive"] } # The format we want to serialize to/from. bincode = "1.0" # For random numbers! 🎲 rand = "0.7.3" # For playing sound 🔊 rusty_audio = "1.1.1"