# Copyright 2015 The Chromium Authors. All rights reserved. # Use of this source code is governed by a BSD-style license that can be # found in the LICENSE file. import("//build/config/ios/config.gni") import("//build/config/ios/ios_sdk_overrides.gni") import("//build/toolchain/goma.gni") import("//build/toolchain/goma.gni") import("//build/toolchain/toolchain.gni") import("//build_overrides/build.gni") assert(current_os == "ios") assert(use_system_xcode, "Hermetic xcode doesn't work for ios.") declare_args() { # SDK path to use. When empty this will use the default SDK based on the # value of target_environment. ios_bin_path = "" ios_sdk_path = "" ios_sdk_name = "" ios_sdk_version = "" ios_sdk_platform = "" ios_sdk_platform_path = "" ios_toolchains_path = "" xcode_version = "" xcode_version_int = 0 xcode_build = "" machine_os_build = "" # Set DEVELOPER_DIR while running sdk_info.py. ios_sdk_developer_dir = "" # Control whether codesiging is enabled (ignored for simulator builds). ios_enable_code_signing = true # Explicitly select the identity to use for codesigning. If defined, must # be set to a non-empty string that will be passed to codesigning. Can be # left unspecified if ios_code_signing_identity_description is used instead. ios_code_signing_identity = "" # Pattern used to select the identity to use for codesigning. If defined, # must be a substring of the description of exactly one of the identities by # `security find-identity -v -p codesigning`. ios_code_signing_identity_description = "Apple Development" # Prefix for CFBundleIdentifier property of iOS bundles (correspond to the # "Organization Identifier" in Xcode). Code signing will fail if no mobile # provisioning for the selected code signing identify support that prefix. ios_app_bundle_id_prefix = "org.chromium" # If non-empty, this list must contain valid cpu architecture, and the final # build will be a multi-architecture build (aka fat build) supporting the # main $target_cpu architecture and all of $additional_target_cpus. # # For example to build an application that will run on both arm64 and armv7 # devices, you would use the following in args.gn file when running "gn args": # # target_os = "ios" # target_cpu = "arm64" # additional_target_cpus = [ "arm" ] # # You can also pass the value via "--args" parameter for "gn gen" command by # using the syntax --args='additional_target_cpus=["arm"] target_cpu="arm64"'. additional_target_cpus = [] } declare_args() { # This variable is set by the toolchain. It is set to true if the toolchain # is a secondary toolchain as part of a "fat" build. is_fat_secondary_toolchain = false # This variable is set by the toolchain. It is the name of the primary # toolchain for the fat build (could be current_toolchain). primary_fat_toolchain_name = "" } # Official builds may not use goma. assert(!(use_goma && is_chrome_branded && is_official_build && target_cpu == "arm64"), "goma use is forbidden for official iOS builds.") assert(custom_toolchain == "" || additional_target_cpus == [], "cannot define both custom_toolchain and additional_target_cpus") # If codesigning is enabled, use must configure either a codesigning identity # or a filter to automatically select the codesigning identity. if (target_environment == "device" && ios_enable_code_signing) { assert(ios_code_signing_identity == "" || ios_code_signing_identity_description == "", "You should either specify the precise identity to use with " + "ios_code_signing_identity or let the code select an identity " + "automatically (via find_signing_identity.py which use the " + "variable ios_code_signing_identity_description to set the " + "pattern to match the identity to use).") } # Initialize additional_toolchains from additional_target_cpus. Assert here # that the list does not contains $target_cpu nor duplicates as this would # cause weird errors during the build. additional_toolchains = [] if (additional_target_cpus != []) { foreach(_additional_target_cpu, additional_target_cpus) { assert(_additional_target_cpu != target_cpu, "target_cpu must not be listed in additional_target_cpus") _toolchain = "//build/toolchain/ios:ios_clang_${_additional_target_cpu}_fat" foreach(_additional_toolchain, additional_toolchains) { assert(_toolchain != _additional_toolchain, "additional_target_cpus must not contains duplicate values") } additional_toolchains += [ _toolchain ] } } if (ios_sdk_path == "") { # Compute default target. if (target_environment == "simulator") { ios_sdk_name = "iphonesimulator" ios_sdk_platform = "iPhoneSimulator" } else if (target_environment == "device") { ios_sdk_name = "iphoneos" ios_sdk_platform = "iPhoneOS" } else if (target_environment == "catalyst") { ios_sdk_name = "macosx" ios_sdk_platform = "MacOSX" } else { assert(false, "unsupported environment: $target_environment") } ios_sdk_info_args = [ "--get_sdk_info", "--get_machine_info", ] ios_sdk_info_args += [ ios_sdk_name ] if (ios_sdk_developer_dir != "") { ios_sdk_info_args += [ "--developer_dir", ios_sdk_developer_dir, ] } if (use_system_xcode && use_goma) { ios_sdk_info_args += [ "--create_symlink_at", "sdk/xcode_links", ] } script_name = "//build/config/apple/sdk_info.py" _ios_sdk_result = exec_script(script_name, ios_sdk_info_args, "scope") ios_bin_path = rebase_path("${_ios_sdk_result.toolchains_path}/usr/bin/", root_build_dir) ios_sdk_path = _ios_sdk_result.sdk_path ios_sdk_platform_path = _ios_sdk_result.sdk_platform_path ios_sdk_version = _ios_sdk_result.sdk_version ios_sdk_build = _ios_sdk_result.sdk_build ios_toolchains_path = _ios_sdk_result.toolchains_path xcode_version = _ios_sdk_result.xcode_version xcode_version_int = _ios_sdk_result.xcode_version_int xcode_build = _ios_sdk_result.xcode_build machine_os_build = _ios_sdk_result.machine_os_build if (target_environment == "simulator") { # This is weird, but Xcode sets DTPlatformBuild to an empty field for # simulator builds. ios_platform_build = "" } else { ios_platform_build = ios_sdk_build } } if (target_environment == "device" && ios_enable_code_signing) { # Automatically select a codesigning identity if no identity is configured. # This only applies to device build as simulator builds are not signed. if (ios_code_signing_identity == "") { find_signing_identity_args = [] if (ios_code_signing_identity_description != "") { find_signing_identity_args = [ "--matching-pattern", ios_code_signing_identity_description, ] } ios_code_signing_identity = exec_script("find_signing_identity.py", find_signing_identity_args, "trim string") } }