/// /// This example is meant to demonstrate sending and receiving custom types /// between JS and rust /// use rustyscript::{module, Error, Module, ModuleWrapper}; use serde::{Deserialize, Serialize}; // Modules can be defined statically using this macro! static MY_MODULE: Module = module!( "custom_types.js", " // Mapping the enum types over like this isn't strictly needed // But it does help prevent bugs! const BridgeCrossingResults = { Permitted: 'Permitted', Denied: 'Denied' }; const Quests = { HolyGrail: 'HolyGrail', Groceries: 'Groceries', Sandwich: 'Sandwich', } export function checkAttempt(attempt) { if (attempt.quest == Quests.HolyGrail) { return BridgeCrossingResults.Permitted; } else { return BridgeCrossingResults.Denied; } } " ); /// This enum will be used by both rust and JS /// It will be returned by JS, and thus needs Deserialize /// The other 2 traits are only for the assert_eq! macro below #[derive(Deserialize, PartialEq, Debug)] enum BridgeCrossingResult { Permitted, Denied, } /// This enum will be used by both rust and JS /// Since it is being send to JS, it needs Serialize #[derive(Serialize)] enum Quest { HolyGrail, Groceries, } /// This type will be sent into the JS module /// Since it is being send to JS, it needs Serialize #[derive(Serialize)] struct BridgeCrossingAttempt { name: String, quest: Quest, favourite_colour: String, } fn main() -> Result<(), Error> { // We only have one source file, so it is simpler here to just use this wrapper type // As opposed to building a complete runtime. let mut module = ModuleWrapper::new_from_module(&MY_MODULE, Default::default())?; // Although we can use json_args!() to call a function with primitives as arguments // More complicated types must use `Runtime::arg` let result: BridgeCrossingResult = module.call( "checkAttempt", &BridgeCrossingAttempt { name: "Lancelot".to_string(), quest: Quest::Groceries, favourite_colour: "blue".to_string(), }, )?; assert_eq!(result, BridgeCrossingResult::Denied); // Let us try again with different values... let result: BridgeCrossingResult = module.call( "checkAttempt", &BridgeCrossingAttempt { name: "Lancelot".to_string(), quest: Quest::HolyGrail, favourite_colour: "blue".to_string(), }, )?; assert_eq!(result, BridgeCrossingResult::Permitted); Ok(()) }