Many programming languages allow the user to add extra information to the structures they define by using **annotations**. You can also use them in Ryna. Let's see how. ## Syntax An annotation in Ryna consists on a **name**, some **positional arguments** and some **named arguments**. Depending on the particular annotation, some arguments might be needed or optional. Also, you can use multiple annotations on a single definition. Here is the syntax: ``` // These two are equivalent @annotation_name fn function_name() { // ... } @annotation_name() fn function_name() { // ... } // This one has positional arguments @annotation_name("argument 0", "argument 1") fn function_name() { // ... } // This one has named arguments @annotation_name( name_0: "argument 0", name_1: "argument 1" ) fn function_name() { // ... } // This one has both @annotation_name( "Positional arg 0", name_0: "argument 0", name_1: "argument 1", "Positional arg 1" // You can insert named arguments between positional ones ) fn function_name() { // ... } ``` ## Usage An annotation in Ryna can be put just before any **class**, **syntax**, **function**, **operation** or **interface** definition. Also, you can annotate any **function** or **operation** inside an interface definition. In later sections we will take a look at every available annotations defined in the interpreter.