In the Ryna type system, **references** are the way the language has to make indirect value assotiations. They can be seen as analogous to *pointers* in languages such as C or C++, but are much safer, since you generally cannot access invalid data. There are two kinds of references in the Ryna type system: * **Constant references:** they can be used to read the data that they point to, but you **cannot modify it** under any circumstances. * **Mutable references:** The same as constant ones, but you are allowed to modify or even replace the underlying data. Now, in order to pointt to something, you need to know *what* you are pointing to. This is done with other types. When you want to create a constant reference that points to a value of type *T*, you use the type `&T`. In a similar way, you use `@T` for a mutable reference pointing to a *T*. You can also construct chained references such as `@&T`. Using this rule, we could construct types such as `&Int` or `@String`, which refer to a constant reference to an `Int` and a mutable reference to a `String`, respectively. In the next sections we will see how to create even more complex types.