NES Tests Source Code --------------------- Building with ca65 ------------------ To assemble a test with ca65, use the following commands: ca65 -I common -o rom.o source_filename_here.a ld65 -C nes.cfg rom.o -o rom.nes your_favorite_nes_emulator rom.nes Don't bother trying to build a multi-test ROM, since it's not worth the complexity. Also, tests you build won't print their name if they fail, since that requires special arrangements. Framework --------- Each test is in a single source file, and makes use of several library source files from common/. This framework provides common services and reduces code to only that which performs the actual test. Virtually all tests include "common.a" at the beginning, which sets things up and includes all the appropriate library files. The reset handler does minimal NES hardware initialization, clears RAM, sets up the text console, then runs main. Main can exit by returning or jumping to "exit" with a code in A. Exit reports the code then goes into an infinite loop. If the code is 0, it doesn't do anything, otherwise it reports the code. Code 1 is reported as "Failed", and the rest as "Error ". Several routines are available to print values and text to the console. Most update a running CRC-32 checksum which can be checked with check_crc, allowing ALL the output to be checked very easily. If the checksum doesn't match, it is printed, so you can run the code on a NES and paste the correct checksum into your code. The default is to build a normal iNES ROM, with other options build types not documented well. My nes.cfg file puts the code at $E000 since my devcart requires it, and I don't want the normal ROM to differ in any way from what I've tested. I use symbolic constants for NES registers. Use of these raises the level of the code, reduces room for error, and makes it easier for less-experienced NES programmers to understand. I recently switched to using them and have no regrets. Library routines are organized by function into several files, each with short documentation. Each routine may also optionally list registers which are preserved, rather than those which are modified (trashed) as is more commonly done. This is because it's best for the caller to assume that ALL registers are NOT preserved unless noted. Also, preserving registers is part of the interface, and making that guarantee requires extra effort that isn't warranted except for often-used small routines that would be tedious to use if they didn't preserve registers. Also, it's easier for the caller to save and restore A, so it's best if a routine only modifies A, if possible. I couldn't help using some macros for common operations. The left is equivalent to the right: Macro Equivalent ------------------------------------- blt bcc bge bcs jne label beq skip jmp label skip: etc. zp_byte name .zeropage name: .res 1 .code zp_res name,n .zeropage name: .res n .code bss_res name,n .bss name: .res n .code ram_res name,n .zeropage or .bss (unspecified) name: .res n .code -- Shay Green