_____________________________________________________________________ v2 (2010-08-16): * NMI handler no longer uses the Y register without saving it. * Lots more comments in the NMI handler. * Vertical mirroring to illustrate how this effect would fit into a real game. * Reads the controllers during a period that is guaranteed glitch-free, then lets the player move the camera. * Actually sets the sample address so that the length-17 loop isn't playing garbage. * Priming playback no longer raises an IRQ. _____________________________________________________________________ v1 (2010-08-12): * initial release