NESx  ?    )  )    ȱ i   ȱ ȱ #)J)JJe  ȱ) +KL5)  )   LV)   )   LV)0  )   LV)  )?   L% $)  )    ȱ i   ȱ ȱ ')J)JJe  ȱ) +KLp)  )   L)   )   L)0  )   L)  )?   L`    '  ) )   Lł ` 0` @@ @) ` Hey! What are you doing in here?!! Stop it!! Oh, well. Hi! How are you? I'm fine. Still, why are you looking at this? Are you using a hex editor or just a text editor? If you're hex editing and want to mess with some stuff, I guess I'll give you some addresses. $0000-$000F: the iNES header $0010-$0322: the PRG code $0810-$0C77: this message $6010-$60FF: block map for name table 1, indexes to the block table for each 16x16 pixel square on name table 1 $6110-$61FF: block map for name table 2, same as above $7010-$710F: block table, block maps are indexes to this table. Each index is as follows: ---------------- OFS DESCRIPTION $00 UL tile $01 UR tile $02 DL tile $03 DR tile $04 attribute $05 0 $06 0 $07 0 ---------------- The attribute byte sets the palette for the block. $00 = 00 $01 = 55 $02 = AA $03 = FF $7110-$720F: palettes (BG first, then sprite) $7F10-$7F59: NMI (vblank) routine $7FFA-$7FFF: vector table $8010-$A00F: pattern tables (graphics) well, I think that's it. Have fun or whatever. Oh, and if you get the chance, email me or send me a message on MSN at abonetochew@hotmail.com. Bye!     $$$$UEEGGUGGGGUSTUVWXYZ`adebcfghihi&j&j$$$567%%$$8$$9$$:;$$<$$$$$$567%%$$8$$$12$00&&4&&3$&3")"6"0!"'""""@e 7L2' L2 ?     @8Ld88~|`f>~~|``````~|||zx||~||8|8|fff<8p~~D((D<<<>>8|||||8   @?8?@ nd```@???y F  A!H ;$ ~@? b=<@|8<``  ?>>$@&8^gg ??`@~>>> ????pp|{vuuwgﯯo;{??pc?_vvvp}|Fooo?~<<~~B