; Tests sprite 0 hit using a sprite with a single pixel set, ; for each of the four corners. .include "prefix_sprite_hit.a" test_name: .db "SPRITE HIT CORNERS",0 .code set_params: sta sprite_tile eor #$03 pha jsr set_sprite_xy lda #$21 ldx #$f0 jsr set_vaddr pla sta $2007 rts .code reset: jsr begin_sprite_hit_tests lda #0 sta sprite_attr lda #lower_right_tile ldx #121 ldy #112 jsr set_params lda #2;) Lower-right pixel should hit ldx #$18 jsr sprite_should_hit lda #lower_left_tile ldx #135 ldy #112 jsr set_params lda #3;) Lower-left pixel should hit ldx #$18 jsr sprite_should_hit lda #upper_right_tile ldx #121 ldy #126 jsr set_params lda #4;) Upper-right pixel should hit ldx #$18 jsr sprite_should_hit lda #upper_left_tile ldx #135 ldy #126 jsr set_params lda #5;) Upper-left pixel should hit ldx #$18 jsr sprite_should_hit jmp tests_passed