; Tests basic sprite 0 hit double-height operation. .include "prefix_sprite_hit.a" test_name: .db "SPRITE HIT DOUBLE HEIGHT",0 .code reset: jsr begin_sprite_hit_tests lda #$20 ; double-height sprites sta $2000 ; Single solid tile in middle of screen lda #$21 ldx #$f0 jsr set_vaddr lda #solid_tile sta $2007 lda #0 sta sprite_attr lda #0 ; tiles 0 and 1 sta sprite_tile ldx #128 ldy #119 jsr set_sprite_xy lda #2;) Lower sprite tile should miss bottom of bg tile ldx #$18 jsr sprite_should_miss ldx #128 ldy #118 jsr set_sprite_xy lda #3;) Lower sprite tile should hit bottom of bg tile ldx #$18 jsr sprite_should_hit ldx #128 ldy #103 jsr set_sprite_xy lda #3;) Lower sprite tile should miss top of bg tile ldx #$18 jsr sprite_should_miss ldx #128 ldy #104 jsr set_sprite_xy lda #4;) Lower sprite tile should hit top of bg tile ldx #$18 jsr sprite_should_hit jmp tests_passed