^title Functions Like many languages today, functions in Wren are little bundles of code you can store in a variable, or pass as an argument to a method. Notice there's a difference between _function_ and _method_. Since Wren is object-oriented, most of your code will live in methods on classes, but free-floating functions are still eminently handy. Functions are objects like everything else in Wren, instances of the `Fn` class. ## Creating a function To create a function, we call `Fn.new`, which takes a block to execute. To call the function, we use `.call()` on the function instance.
var sayHello = Fn.new { System.print("hello") }

sayHello.call() //> hello
Note that we'll see a shorthand syntax for creating a function below. ## Function parameters Of course, functions aren't very useful if you can't pass values to them. The function above takes no arguments. To change that, you can provide a parameter list surrounded by `|` immediately after the opening brace of the body. To pass arguments to the function, pass them to the `call` method:
var sayMessage = Fn.new {|recipient, message|
  System.print("message for %(recipient): %(message)")
}

sayMessage.call("Bob", "Good day!")
It's an error to call a function with fewer arguments than its parameter list expects. If you pass too *many* arguments, the extras are ignored. ## Returning values The body of a function is a [block](syntax.html#blocks). If it is a single expression—more precisely if there is no newline after the `{` or parameter list—then the function implicitly returns the value of the expression. Otherwise, the body returns `null` by default. You can explicitly return a value using a `return` statement. In other words, these two functions do the same thing:
Fn.new { "return value" }

Fn.new {
  return "return value"
}
The return value is handed back to you when using `call`:
var fn = Fn.new { "some value" }
var result = fn.call()
System.print(result) //> some value
## Closures As you expect, functions are closures—they can access variables defined outside of their scope. They will hold onto closed-over variables even after leaving the scope where the function is defined:
class Counter {
  static create() {
    var i = 0
    return Fn.new { i = i + 1 }
  }
}
Here, the `create` method returns the function created on its second line. That function references a variable `i` declared outside of the function. Even after the function is returned from `create`, it is still able to read and assign to`i`:
var counter = Counter.create()
System.print(counter.call()) //> 1
System.print(counter.call()) //> 2
System.print(counter.call()) //> 3
## Callable classes Because `Fn` is a class, and responds to `call()`, any class can respond to `call()` and be used in place of a function. This is particularly handy when the function is passed to a method to be called, like a callback or event.
class Callable {
  construct new() {}
  call(name, version) {
    System.print("called %(name) with version %(version)")
  }
}

var fn = Callable.new()
fn.call("wren", "0.4.0")
## Block arguments Very frequently, functions are passed to methods to be called. There are countless examples of this in Wren, like [list](lists.html) can be filtered using a method `where` which accepts a function:
var list = [1, 2, 3, 4, 5]
var filtered = list.where(Fn.new {|value| value > 3 }) 
System.print(filtered.toList) //> [4, 5]
This syntax is a bit less fun to read and write, so Wren implements the _block argument_ concept. When a function is being passed to a method, and is the last argument to the method, it can use a shorter syntax: _just the block part_. Let's use a block argument for `list.where`, it's the last (only) argument:
var list = [1, 2, 3, 4, 5]
var filtered = list.where {|value| value > 3 } 
System.print(filtered.toList) //> [4, 5]
We've seen this before in a previous page using `map` and `where`:
numbers.map {|n| n * 2 }.where {|n| n < 100 }
## Block argument example Let's look at a complete example, so we can see both ends. Here's a fictional class for something that will call a function when a click event is sent to it. It allows us to pass just a function and assume the left mouse button, or to pass a button and a function.
class Clickable {
  construct new() {
    _fn = null
    _button = 0
  }
  
  onClick(fn) {
    _fn = fn
  }

  onClick(button, fn) {
    _button = button
    _fn = fn
  }

  fireEvent(button) {
    if(_fn && button == _button) {
      _fn.call(button)
    }
  }
}
Now that we've got the clickable class, let's use it. We'll start by using the method that accepts just a function because we're fine with it just being the default left mouse button.
var link = Clickable.new()

link.onClick {|button|
  System.print("I was clicked by button %(button)")
}

// send a left mouse click
// normally this would happen from elsewhere

link.fireEvent(0)  //> I was clicked by button 0
Now let's try with the extra button argument:
var contextMenu = Clickable.new()

contextMenu.onClick(1) {|button|
  System.print("I was right-clicked")
}

link.fireEvent(0)  //> (nothing happened)
link.fireEvent(1)  //> I was right-clicked
Notice that we still pass the other arguments normally, it's only the last argument that is special. **Just a regular function** Block arguments are purely syntax sugar for creating a function and passing it in one little blob of syntax. These two are equivalent:
onClick(Fn.new { System.print("clicked") })
onClick { System.print("clicked") }
And this is just as valid:
var onEvent = Fn.new {|button|
  System.print("clicked by button %(button)")
}

onClick(onEvent)
onClick(1, onEvent)
**Fn.new** As you may have noticed by now, `Fn` accepts a block argument for the `Fn.new`. All the constructor does is return that argument right back to you!

Classes → ← Variables