#pragma once #include "gb.h" #include #include typedef enum { GB_VBLANK_TYPE_NORMAL_FRAME, // An actual Vblank-triggered frame GB_VBLANK_TYPE_LCD_OFF, // An artificial frame pushed while the LCD was off GB_VBLANK_TYPE_ARTIFICIAL, // An artificial frame pushed for some other reason GB_VBLANK_TYPE_REPEAT, // A frame that would not render on actual hardware, but the screen should retain the previous frame } GB_vblank_type_t; #ifdef GB_INTERNAL internal void GB_display_run(GB_gameboy_t *gb, unsigned cycles, bool force); internal void GB_palette_changed(GB_gameboy_t *gb, bool background_palette, uint8_t index); internal void GB_STAT_update(GB_gameboy_t *gb); internal void GB_lcd_off(GB_gameboy_t *gb); internal void GB_display_vblank(GB_gameboy_t *gb, GB_vblank_type_t type); #define GB_display_sync(gb) GB_display_run(gb, 0, true) enum { GB_OBJECT_PRIORITY_X, GB_OBJECT_PRIORITY_INDEX, }; #endif typedef enum { GB_PALETTE_NONE, GB_PALETTE_BACKGROUND, GB_PALETTE_OAM, GB_PALETTE_AUTO, } GB_palette_type_t; typedef enum { GB_MAP_AUTO, GB_MAP_9800, GB_MAP_9C00, } GB_map_type_t; typedef enum { GB_TILESET_AUTO, GB_TILESET_8800, GB_TILESET_8000, } GB_tileset_type_t; typedef struct { uint32_t image[128]; uint8_t x, y, tile, flags; uint16_t oam_addr; bool obscured_by_line_limit; } GB_oam_info_t; typedef enum { GB_COLOR_CORRECTION_DISABLED, GB_COLOR_CORRECTION_CORRECT_CURVES, GB_COLOR_CORRECTION_MODERN_BALANCED, GB_COLOR_CORRECTION_MODERN_BOOST_CONTRAST, GB_COLOR_CORRECTION_REDUCE_CONTRAST, GB_COLOR_CORRECTION_LOW_CONTRAST, GB_COLOR_CORRECTION_MODERN_ACCURATE, } GB_color_correction_mode_t; static const GB_color_correction_mode_t __attribute__((deprecated("Use GB_COLOR_CORRECTION_MODERN_BALANCED instead"))) GB_COLOR_CORRECTION_EMULATE_HARDWARE = GB_COLOR_CORRECTION_MODERN_BALANCED; static const GB_color_correction_mode_t __attribute__((deprecated("Use GB_COLOR_CORRECTION_MODERN_BOOST_CONTRAST instead"))) GB_COLOR_CORRECTION_PRESERVE_BRIGHTNESS = GB_COLOR_CORRECTION_MODERN_BOOST_CONTRAST; void GB_draw_tileset(GB_gameboy_t *gb, uint32_t *dest, GB_palette_type_t palette_type, uint8_t palette_index); void GB_draw_tilemap(GB_gameboy_t *gb, uint32_t *dest, GB_palette_type_t palette_type, uint8_t palette_index, GB_map_type_t map_type, GB_tileset_type_t tileset_type); uint8_t GB_get_oam_info(GB_gameboy_t *gb, GB_oam_info_t *dest, uint8_t *object_height); uint32_t GB_convert_rgb15(GB_gameboy_t *gb, uint16_t color, bool for_border); void GB_set_color_correction_mode(GB_gameboy_t *gb, GB_color_correction_mode_t mode); void GB_set_light_temperature(GB_gameboy_t *gb, double temperature); bool GB_is_odd_frame(GB_gameboy_t *gb); void GB_set_object_rendering_disabled(GB_gameboy_t *gb, bool disabled); void GB_set_background_rendering_disabled(GB_gameboy_t *gb, bool disabled); bool GB_is_object_rendering_disabled(GB_gameboy_t *gb); bool GB_is_background_rendering_disabled(GB_gameboy_t *gb);