#pragma once #include "defs.h" #include typedef enum { GB_KEY_RIGHT, GB_KEY_LEFT, GB_KEY_UP, GB_KEY_DOWN, GB_KEY_A, GB_KEY_B, GB_KEY_SELECT, GB_KEY_START, GB_KEY_MAX } GB_key_t; typedef enum { GB_KEY_RIGHT_MASK = 1 << GB_KEY_RIGHT, GB_KEY_LEFT_MASK = 1 << GB_KEY_LEFT, GB_KEY_UP_MASK = 1 << GB_KEY_UP, GB_KEY_DOWN_MASK = 1 << GB_KEY_DOWN, GB_KEY_A_MASK = 1 << GB_KEY_A, GB_KEY_B_MASK = 1 << GB_KEY_B, GB_KEY_SELECT_MASK = 1 << GB_KEY_SELECT, GB_KEY_START_MASK = 1 << GB_KEY_START, } GB_key_mask_t; // For example, for player 2's (0-based; logical player 3) A button, use GB_MASK_FOR_PLAYER(GB_KEY_A_MASK, 2) #define GB_MASK_FOR_PLAYER(mask, player) ((x) << (player * 8)) void GB_set_key_state(GB_gameboy_t *gb, GB_key_t index, bool pressed); void GB_set_key_state_for_player(GB_gameboy_t *gb, GB_key_t index, unsigned player, bool pressed); void GB_set_key_mask(GB_gameboy_t *gb, GB_key_mask_t mask); void GB_set_key_mask_for_player(GB_gameboy_t *gb, GB_key_mask_t mask, unsigned player); void GB_icd_set_joyp(GB_gameboy_t *gb, uint8_t value); bool GB_get_joyp_accessed(GB_gameboy_t *gb); void GB_clear_joyp_accessed(GB_gameboy_t *gb); void GB_set_allow_illegal_inputs(GB_gameboy_t *gb, bool allow); void GB_set_emulate_joypad_bouncing(GB_gameboy_t *gb, bool emulate); #ifdef GB_INTERNAL internal void GB_update_joyp(GB_gameboy_t *gb); internal void GB_joypad_run(GB_gameboy_t *gb, unsigned cycles); #endif