#ifndef SPRainfall_h #define SPRainfall_h #include "SPCommon.h" #include "SPNoise.h" typedef void (* SPRainfallGetFunc) (SPNoise* noise, SPVec3 pointNormal, SPVec3 noiseLoc, SPWorldGenOptions worldGenOptions, double riverDistance, double pregenRainfall0, double pregenRainfall1, double* outRainfall0, double* outRainfall1); MJ_EXPORT void spRainfallGet(SPNoise* noise, SPVec3 pointNormal, SPVec3 noiseLoc, SPWorldGenOptions worldGenOptions, double riverDistance, double pregenRainfall0, double pregenRainfall1, double* outRainfall0, double* outRainfall1); #endif