%0 0 Hedgehog_0 - The Fishy Chunks_copy 1 Hedgehog_0 - The Fishy Chunks 0->1 (Attack, Damage (0, 2), Phase: 1) 2 Blowfish_1 - The Fishy Chunks 0->2 (Faint, Damage (0, 2), Phase: 1) 3 Blowfish_2 - The Fishy Chunks 0->3 (Faint, Damage (0, 2), Phase: 1) 4 Blowfish_3 - The Fishy Chunks 0->4 (Faint, Damage (0, 2), Phase: 1) 5 Blowfish_4 - The Fishy Chunks 0->5 (Faint, Damage (0, 2), Phase: 1) 6 Blowfish_5 - The Fishy Chunks 0->6 (Faint, Damage (0, 2), Phase: 1) 7 Blowfish_1 - The Fishy Chunks_copy 0->7 (Faint, Damage (0, 2), Phase: 1) 8 Blowfish_2 - The Fishy Chunks_copy 0->8 (Faint, Damage (0, 2), Phase: 1) 9 Blowfish_3 - The Fishy Chunks_copy 0->9 (Faint, Damage (0, 2), Phase: 1) 10 Blowfish_4 - The Fishy Chunks_copy 0->10 (Faint, Damage (0, 2), Phase: 1) 11 Blowfish_5 - The Fishy Chunks_copy 0->11 (Faint, Damage (0, 2), Phase: 1) 1->0 (Attack, Damage (0, 2), Phase: 1) 1->2 (Faint, Damage (0, 2), Phase: 1) 1->3 (Faint, Damage (0, 2), Phase: 1) 1->4 (Faint, Damage (0, 2), Phase: 1) 1->5 (Faint, Damage (0, 2), Phase: 1) 1->6 (Faint, Damage (0, 2), Phase: 1) 1->7 (Faint, Damage (0, 2), Phase: 1) 1->8 (Faint, Damage (0, 2), Phase: 1) 1->9 (Faint, Damage (0, 2), Phase: 1) 1->10 (Faint, Damage (0, 2), Phase: 1) 1->11 (Faint, Damage (0, 2), Phase: 1) 2->7 (Hurt, Damage (0, 2), Phase: 1) 2->7 (Hurt, Damage (0, 2), Phase: 1) 2->7 (Hurt, Damage (0, 2), Phase: 1) 2->7 (Hurt, Damage (0, 2), Phase: 1) 2->7 (Hurt, Damage (0, 2), Phase: 1) 2->7 (Hurt, Damage (0, 2), Phase: 1) 2->7 (Hurt, Damage (0, 2), Phase: 1) 2->7 (Hurt, Damage (0, 2), Phase: 1) 2->7 (Hurt, Damage (0, 2), Phase: 1) 2->7 (Hurt, Damage (0, 2), Phase: 1) 2->7 (Hurt, Damage (0, 2), Phase: 1) 2->7 (Hurt, Damage (0, 2), Phase: 1) 2->7 (Hurt, Damage (0, 2), Phase: 1) 2->7 (Hurt, Damage (0, 2), Phase: 1) 2->7 (Hurt, Damage (0, 2), Phase: 1) 2->10 (Hurt, Damage (0, 2), Phase: 1) 2->10 (Hurt, Damage (0, 2), Phase: 1) 2->11 (Hurt, Damage (0, 2), Phase: 1) 2->11 (Hurt, Damage (0, 2), Phase: 1) 2->11 (Hurt, Damage (0, 2), Phase: 1) 2->11 (Hurt, Damage (0, 2), Phase: 1) 2->11 (Hurt, Damage (0, 2), Phase: 1) 2->11 (Hurt, Damage (0, 2), Phase: 1) 2->11 (Hurt, Damage (0, 2), Phase: 1) 3->8 (Hurt, Damage (0, 2), Phase: 1) 3->8 (Hurt, Damage (0, 2), Phase: 1) 3->8 (Hurt, Damage (0, 2), Phase: 1) 3->8 (Hurt, Damage (0, 2), Phase: 1) 3->8 (Hurt, Damage (0, 2), Phase: 1) 3->8 (Hurt, Damage (0, 2), Phase: 1) 3->8 (Hurt, Damage (0, 2), Phase: 1) 3->8 (Hurt, Damage (0, 2), Phase: 1) 3->8 (Hurt, Damage (0, 2), Phase: 1) 3->8 (Hurt, Damage (0, 2), Phase: 1) 3->8 (Hurt, Damage (0, 2), Phase: 1) 3->8 (Hurt, Damage (0, 2), Phase: 1) 3->8 (Hurt, Damage (0, 2), Phase: 1) 3->8 (Hurt, Damage (0, 2), Phase: 1) 3->8 (Hurt, Damage (0, 2), Phase: 1) 3->8 (Hurt, Damage (0, 2), Phase: 1) 3->8 (Hurt, Damage (0, 2), Phase: 1) 3->10 (Hurt, Damage (0, 2), Phase: 1) 3->10 (Hurt, Damage (0, 2), Phase: 1) 4->7 (Hurt, Damage (0, 2), Phase: 1) 4->7 (Hurt, Damage (0, 2), Phase: 1) 4->7 (Hurt, Damage (0, 2), Phase: 1) 4->7 (Hurt, Damage (0, 2), Phase: 1) 4->7 (Hurt, Damage (0, 2), Phase: 1) 4->7 (Hurt, Damage (0, 2), Phase: 1) 4->7 (Hurt, Damage (0, 2), Phase: 1) 4->7 (Hurt, Damage (0, 2), Phase: 1) 4->9 (Hurt, Damage (0, 2), Phase: 1) 4->9 (Hurt, Damage (0, 2), Phase: 1) 4->9 (Hurt, Damage (0, 2), Phase: 1) 4->9 (Hurt, Damage (0, 2), Phase: 1) 4->9 (Hurt, Damage (0, 2), Phase: 1) 4->9 (Hurt, Damage (0, 2), Phase: 1) 4->9 (Hurt, Damage (0, 2), Phase: 1) 4->9 (Hurt, Damage (0, 2), Phase: 1) 4->9 (Hurt, Damage (0, 2), Phase: 1) 4->9 (Hurt, Damage (0, 2), Phase: 1) 4->9 (Hurt, Damage (0, 2), Phase: 1) 4->9 (Hurt, Damage (0, 2), Phase: 1) 4->9 (Hurt, Damage (0, 2), Phase: 1) 4->9 (Hurt, Damage (0, 2), Phase: 1) 4->10 (Hurt, Damage (0, 2), Phase: 1) 4->10 (Hurt, Damage (0, 2), Phase: 1) 5->9 (Hurt, Damage (0, 2), Phase: 1) 5->9 (Hurt, Damage (0, 2), Phase: 1) 5->9 (Hurt, Damage (0, 2), Phase: 1) 5->9 (Hurt, Damage (0, 2), Phase: 1) 5->9 (Hurt, Damage (0, 2), Phase: 1) 5->9 (Hurt, Damage (0, 2), Phase: 1) 5->9 (Hurt, Damage (0, 2), Phase: 1) 5->9 (Hurt, Damage (0, 2), Phase: 1) 5->9 (Hurt, Damage (0, 2), Phase: 1) 5->10 (Hurt, Damage (0, 2), Phase: 1) 5->10 (Hurt, Damage (0, 2), Phase: 1) 5->10 (Hurt, Damage (0, 2), Phase: 1) 5->10 (Hurt, Damage (0, 2), Phase: 1) 5->10 (Hurt, Damage (0, 2), Phase: 1) 5->10 (Hurt, Damage (0, 2), Phase: 1) 5->10 (Hurt, Damage (0, 2), Phase: 1) 5->10 (Hurt, Damage (0, 2), Phase: 1) 5->10 (Hurt, Damage (0, 2), Phase: 1) 5->10 (Hurt, Damage (0, 2), Phase: 1) 5->10 (Hurt, Damage (0, 2), Phase: 1) 5->10 (Hurt, Damage (0, 2), Phase: 1) 5->10 (Hurt, Damage (0, 2), Phase: 1) 5->10 (Hurt, Damage (0, 2), Phase: 1) 5->10 (Hurt, Damage (0, 2), Phase: 1) 6->8 (Hurt, Damage (0, 2), Phase: 1) 6->8 (Hurt, Damage (0, 2), Phase: 1) 6->8 (Hurt, Damage (0, 2), Phase: 1) 6->8 (Hurt, Damage (0, 2), Phase: 1) 6->8 (Hurt, Damage (0, 2), Phase: 1) 6->8 (Hurt, Damage (0, 2), Phase: 1) 6->10 (Hurt, Damage (0, 2), Phase: 1) 6->10 (Hurt, Damage (0, 2), Phase: 1) 6->11 (Hurt, Damage (0, 2), Phase: 1) 6->11 (Hurt, Damage (0, 2), Phase: 1) 6->11 (Hurt, Damage (0, 2), Phase: 1) 6->11 (Hurt, Damage (0, 2), Phase: 1) 6->11 (Hurt, Damage (0, 2), Phase: 1) 6->11 (Hurt, Damage (0, 2), Phase: 1) 6->11 (Hurt, Damage (0, 2), Phase: 1) 6->11 (Hurt, Damage (0, 2), Phase: 1) 6->11 (Hurt, Damage (0, 2), Phase: 1) 6->11 (Hurt, Damage (0, 2), Phase: 1) 6->11 (Hurt, Damage (0, 2), Phase: 1) 6->11 (Hurt, Damage (0, 2), Phase: 1) 6->11 (Hurt, Damage (0, 2), Phase: 1) 6->11 (Hurt, Damage (0, 2), Phase: 1) 6->11 (Hurt, Damage (0, 2), Phase: 1) 6->11 (Hurt, Damage (0, 2), Phase: 1) 7->2 (Hurt, Damage (0, 2), Phase: 1) 7->2 (Hurt, Damage (0, 2), Phase: 1) 7->2 (Hurt, Damage (0, 2), Phase: 1) 7->2 (Hurt, Damage (0, 2), Phase: 1) 7->2 (Hurt, Damage (0, 2), Phase: 1) 7->2 (Hurt, Damage (0, 2), Phase: 1) 7->2 (Hurt, Damage (0, 2), Phase: 1) 7->2 (Hurt, Damage (0, 2), Phase: 1) 7->2 (Hurt, Damage (0, 2), Phase: 1) 7->2 (Hurt, Damage (0, 2), Phase: 1) 7->2 (Hurt, Damage (0, 2), Phase: 1) 7->2 (Hurt, Damage (0, 2), Phase: 1) 7->2 (Hurt, Damage (0, 2), Phase: 1) 7->2 (Hurt, Damage (0, 2), Phase: 1) 7->2 (Hurt, Damage (0, 2), Phase: 1) 7->5 (Hurt, Damage (0, 2), Phase: 1) 7->5 (Hurt, Damage (0, 2), Phase: 1) 7->6 (Hurt, Damage (0, 2), Phase: 1) 7->6 (Hurt, Damage (0, 2), Phase: 1) 7->6 (Hurt, Damage (0, 2), Phase: 1) 7->6 (Hurt, Damage (0, 2), Phase: 1) 7->6 (Hurt, Damage (0, 2), Phase: 1) 7->6 (Hurt, Damage (0, 2), Phase: 1) 7->6 (Hurt, Damage (0, 2), Phase: 1) 8->3 (Hurt, Damage (0, 2), Phase: 1) 8->3 (Hurt, Damage (0, 2), Phase: 1) 8->3 (Hurt, Damage (0, 2), Phase: 1) 8->3 (Hurt, Damage (0, 2), Phase: 1) 8->3 (Hurt, Damage (0, 2), Phase: 1) 8->3 (Hurt, Damage (0, 2), Phase: 1) 8->3 (Hurt, Damage (0, 2), Phase: 1) 8->3 (Hurt, Damage (0, 2), Phase: 1) 8->3 (Hurt, Damage (0, 2), Phase: 1) 8->3 (Hurt, Damage (0, 2), Phase: 1) 8->3 (Hurt, Damage (0, 2), Phase: 1) 8->3 (Hurt, Damage (0, 2), Phase: 1) 8->3 (Hurt, Damage (0, 2), Phase: 1) 8->3 (Hurt, Damage (0, 2), Phase: 1) 8->3 (Hurt, Damage (0, 2), Phase: 1) 8->3 (Hurt, Damage (0, 2), Phase: 1) 8->3 (Hurt, Damage (0, 2), Phase: 1) 8->5 (Hurt, Damage (0, 2), Phase: 1) 8->5 (Hurt, Damage (0, 2), Phase: 1) 9->2 (Hurt, Damage (0, 2), Phase: 1) 9->2 (Hurt, Damage (0, 2), Phase: 1) 9->2 (Hurt, Damage (0, 2), Phase: 1) 9->2 (Hurt, Damage (0, 2), Phase: 1) 9->2 (Hurt, Damage (0, 2), Phase: 1) 9->2 (Hurt, Damage (0, 2), Phase: 1) 9->2 (Hurt, Damage (0, 2), Phase: 1) 9->2 (Hurt, Damage (0, 2), Phase: 1) 9->4 (Hurt, Damage (0, 2), Phase: 1) 9->4 (Hurt, Damage (0, 2), Phase: 1) 9->4 (Hurt, Damage (0, 2), Phase: 1) 9->4 (Hurt, Damage (0, 2), Phase: 1) 9->4 (Hurt, Damage (0, 2), Phase: 1) 9->4 (Hurt, Damage (0, 2), Phase: 1) 9->4 (Hurt, Damage (0, 2), Phase: 1) 9->4 (Hurt, Damage (0, 2), Phase: 1) 9->4 (Hurt, Damage (0, 2), Phase: 1) 9->4 (Hurt, Damage (0, 2), Phase: 1) 9->4 (Hurt, Damage (0, 2), Phase: 1) 9->4 (Hurt, Damage (0, 2), Phase: 1) 9->4 (Hurt, Damage (0, 2), Phase: 1) 9->4 (Hurt, Damage (0, 2), Phase: 1) 9->5 (Hurt, Damage (0, 2), Phase: 1) 9->5 (Hurt, Damage (0, 2), Phase: 1) 10->4 (Hurt, Damage (0, 2), Phase: 1) 10->4 (Hurt, Damage (0, 2), Phase: 1) 10->4 (Hurt, Damage (0, 2), Phase: 1) 10->4 (Hurt, Damage (0, 2), Phase: 1) 10->4 (Hurt, Damage (0, 2), Phase: 1) 10->4 (Hurt, Damage (0, 2), Phase: 1) 10->4 (Hurt, Damage (0, 2), Phase: 1) 10->4 (Hurt, Damage (0, 2), Phase: 1) 10->4 (Hurt, Damage (0, 2), Phase: 1) 10->5 (Hurt, Damage (0, 2), Phase: 1) 10->5 (Hurt, Damage (0, 2), Phase: 1) 10->5 (Hurt, Damage (0, 2), Phase: 1) 10->5 (Hurt, Damage (0, 2), Phase: 1) 10->5 (Hurt, Damage (0, 2), Phase: 1) 10->5 (Hurt, Damage (0, 2), Phase: 1) 10->5 (Hurt, Damage (0, 2), Phase: 1) 10->5 (Hurt, Damage (0, 2), Phase: 1) 10->5 (Hurt, Damage (0, 2), Phase: 1) 10->5 (Hurt, Damage (0, 2), Phase: 1) 10->5 (Hurt, Damage (0, 2), Phase: 1) 10->5 (Hurt, Damage (0, 2), Phase: 1) 10->5 (Hurt, Damage (0, 2), Phase: 1) 10->5 (Hurt, Damage (0, 2), Phase: 1) 10->5 (Hurt, Damage (0, 2), Phase: 1) 11->3 (Hurt, Damage (0, 2), Phase: 1) 11->3 (Hurt, Damage (0, 2), Phase: 1) 11->3 (Hurt, Damage (0, 2), Phase: 1) 11->3 (Hurt, Damage (0, 2), Phase: 1) 11->3 (Hurt, Damage (0, 2), Phase: 1) 11->3 (Hurt, Damage (0, 2), Phase: 1) 11->5 (Hurt, Damage (0, 2), Phase: 1) 11->5 (Hurt, Damage (0, 2), Phase: 1) 11->6 (Hurt, Damage (0, 2), Phase: 1) 11->6 (Hurt, Damage (0, 2), Phase: 1) 11->6 (Hurt, Damage (0, 2), Phase: 1) 11->6 (Hurt, Damage (0, 2), Phase: 1) 11->6 (Hurt, Damage (0, 2), Phase: 1) 11->6 (Hurt, Damage (0, 2), Phase: 1) 11->6 (Hurt, Damage (0, 2), Phase: 1) 11->6 (Hurt, Damage (0, 2), Phase: 1) 11->6 (Hurt, Damage (0, 2), Phase: 1) 11->6 (Hurt, Damage (0, 2), Phase: 1) 11->6 (Hurt, Damage (0, 2), Phase: 1) 11->6 (Hurt, Damage (0, 2), Phase: 1) 11->6 (Hurt, Damage (0, 2), Phase: 1) 11->6 (Hurt, Damage (0, 2), Phase: 1) 11->6 (Hurt, Damage (0, 2), Phase: 1) 11->6 (Hurt, Damage (0, 2), Phase: 1)