%0 0 Rhino_0 - The Sour Sailors 1 Deer_0 - The Chunk Wigs 0->1 (Attack, Damage (0, 9), Phase: 1) 2 Cricket_1 - The Chunk Wigs 0->2 (KnockOut, Damage (0, 7), Phase: 1) 3 Sheep_2 - The Chunk Wigs 0->3 (KnockOut, Damage (0, 4), Phase: 1) 4 Turkey_3 - The Chunk Wigs 0->4 (KnockOut, Damage (0, 6), Phase: 1) 5 Shark_4 - The Chunk Wigs 0->5 (KnockOut, Damage (0, 6), Phase: 1) 6 Bus_6 - The Chunk Wigs 0->6 (Attack, Damage (0, 10), Phase: 2) 7 Zombie Cricket_7 - The Chunk Wigs 0->7 (KnockOut, Damage (0, 3), Phase: 2) 8 Ram_8 - The Chunk Wigs 0->8 (KnockOut, Damage (0, 4), Phase: 2) 9 Ram_9 - The Chunk Wigs 0->9 (KnockOut, Damage (0, 4), Phase: 2) 10 Bee_10 - The Chunk Wigs 0->10 (KnockOut, Damage (0, 1), Phase: 2) 1->0 (Attack, Damage (0, 9), Phase: 1) 1->6 (Faint, Summon [Bus: (10,10) (Level: 2 Exp: 0) (Pos: None) (Item: [Chili: [Food Effect (Uses: None): Action: Damage (5, 0) on Enemy (Relative(-1)), Trigger: [Status: BattleFoodEffect, Position: OnSelf, Affected: None, From: None]]])], Phase: 1) 2->7 (Faint, Summon [Zombie Cricket: (3,3) (Level: 3 Exp: 0) (Pos: None) (Item: None)], Phase: 1) 2->10 (Faint, Summon Default Bee, Phase: 1) 3->8 (Faint, Summon [Ram: (4,4) (Level: 2 Exp: 0) (Pos: None) (Item: None)], Phase: 1) 3->9 (Faint, Summon [Ram: (4,4) (Level: 2 Exp: 0) (Pos: None) (Item: None)], Phase: 1) 6->0 (Attack, Damage (0, 10), Phase: 2) 11 Otter_1 - The Sour Sailors 6->11 (BattleFoodEffect, Damage (0, 5), Phase: 2)