# _Screen 13_ Example Code ## Getting Started A helpful [getting started](getting-started.md) guide is available which describes basic _Screen 13_ types and functions. See the [README](../README.md) for more information. ## Example Code Example | Instructions | Preview --- | --- | :---: [aliasing.rs](aliasing.rs) |
cargo run --example aliasing| _See console output_ [cpu_readback.rs](cpu_readback.rs) |
cargo run --example cpu_readback| _See console output_ [debugger.rs](debugger.rs) |
cargo run --example debugger| _See console output_ [subgroup_ops.rs](subgroup_ops.rs) |
cargo run --example subgroup_ops| _See console output_ [hello_world.rs](hello_world.rs) |
cargo run --example hello_world|
cargo run --example triangle|
cargo run --example vertex_layout|
cargo run --example bindless|
cargo run --example image_sampler|
cargo run --example min_max| _See console output_ [egui.rs](egui.rs) |
cargo run --example egui|
cargo run --example imgui|
cargo run --example font_bmp|
cargo run --example multipass|
cargo run --example multithread --release|
cargo run --example msaaMultisample anti-aliasing |
cargo run --example rt_triangle|
cargo run --example ray_trace|
cargo run --example vsm_omniVariance shadow mapping for omni/point lights |
cargo run --example ray_omniRay query for omni/point lights |
cargo run --example transitions|
cargo run --manifest-path examples/skeletal-anim/Cargo.tomlSkeletal mesh animation using GLTF |
cargo run --manifest-path examples/shader-toy/Cargo.toml|
cargo run --manifest-path examples/vr/Cargo.toml|