# semeion A 2D environment simulator, that let's you define the behavior and the shape of your entities, while taking care of dispatching events generation after generation. [![docs.rs](https://docs.rs/semeion/badge.svg)](https://docs.rs/semeion) [![crates.io](https://img.shields.io/crates/v/semeion.svg)](https://crates.io/crates/semeion) [![License: MIT](https://img.shields.io/badge/License-MIT-blue.svg)](LICENSE) ## Overview For an overview of what you can do, and how you can do it with this library, the best way to start is to read the [introductive blog post](https://gliderkite.github.io/posts/semeion), or to have a look at the several [examples](#examples) that come with this project. Each of these aims to show a subset of the features set of `semeion`, while giving an example of how to make the best use of it. While, if you want to have a look at a more complete project that uses `semeion` as its entity engine, check out [formicarium](https://github.com/gliderkite/formicarium). Note: if you want to clone this repository without having to download the .gif assets you can do so with: ```bash git clone --single-branch https://github.com/gliderkite/semeion.git ``` ## Optional Features By default, `semeion` uses an environment engine that schedules all the entity callbacks on the same single thread, therefore no synchronization is required (no user's implemented `Entity` needs to be sent or shared between threads). Nevertheless, there may be scenarios in which you are running a simulation that includes a significant number of entities *and* each of these entity tasks, required to proceed to the next generation, is considerably resource consuming. For these situations, it is possible to gain significant advantage by spawning multiple threads and running the simulation in parallel (profiling your code is always advised before taking final decisions). At the moment, you can enable this (non *additive*) feature only at compile time, by specifying the optional feature `parallel` in your `Cargo.toml`: ```toml semeion = { version = "0.9", features = ["parallel"] } ``` The only requirement is that all your entities need to be [Send](https://doc.rust-lang.org/std/marker/trait.Send.html) and [Sync](https://doc.rust-lang.org/std/marker/trait.Sync.html). ## Examples - [Langton's Ant](https://en.wikipedia.org/wiki/Langton%27s_ant) ```bash cargo run --release --example langton ``` - [Game of Life](https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life) ```bash cargo run --release --example life ``` - [Rule](https://en.wikipedia.org/wiki/Elementary_cellular_automaton) ```bash cargo run --release --example rule -- 161 ``` - [Wireworld](https://en.wikipedia.org/wiki/Wireworld) ```bash cargo run --release --example wireworld ``` - [Mandelbrot](https://en.wikipedia.org/wiki/Mandelbrot_set) ```bash cargo run --release --example mandelbrot --features parallel ``` - [Camera](https://en.wikipedia.org/wiki/Transformation_matrix) ```bash cargo run --release --example camera ```