A library for the Raspberry Pi Sense HAT LED Screen ==================================================== [![crates.io](https://img.shields.io/crates/v/sensehat-screen.svg)](https://crates.io/crates/sensehat-screen) [![docs](https://docs.rs/sensehat-screen/badge.svg)](https://docs.rs/sensehat-screen) [![Build Status](https://travis-ci.org/saibatizoku/sensehat-screen-rs.svg?branch=master)](https://travis-ci.org/saibatizoku/sensehat-screen-rs) The [Raspberry Pi Sense HAT](https://www.raspberrypi.org/products/sense-hat/) has an 8×8 RGB LED matrix that provides its own driver for the Linux framebuffer. This library provides a thread-safe, strong-typed, high-level API for the LED matrix, treating it as you would any other screen on a Linux box. # Requirements This crate supports Rust stable version v1.32.0 and higher, and is tested on nightly continuously. # Changelog For a detailed summary of how changes are incorporated into the code, we keep a [CHANGELOG](./CHANGELOG.md). # Usage To use this crate with the default features, add this to your `Cargo.toml`: ```cargo [dependencies] sensehat-screen = "0.2" ``` or, to manually specify the features:: ```cargo [dependencies] sensehat-screen = { version = "0.2", default-features = false, features = ["fonts"] } ``` Then you can use it with your crate: ```rust extern crate sensehat_screen use sensehat_screen::{FrameLine, PixelColor, Screen, FONT_COLLECTION}; ``` # Documentation You can find the documentation for the latest release at: [https://docs.rs/sensehat-screen](https://docs.rs/sensehat-screen). It contains a general description of the types contained in the library, it is a good to place to get familiar with the methods available. # Examples ## Source Code Examples You can find working examples in the source code. * [Blinking RGB shapes](./examples/blink.rs) This example builds low-level `FrameLine`s by hand, writes them to the `Screen` at set intervals. * [A letter from ゆにち (Yunichi) to Toño](./examples/letter.rs) This example makes use of the built-in 8x8 `FontCollection`. The collection is used to sanitize a user-provided `&str`, returning a `FontString` that includes only those characters provided by the FontCollection (basically, the full `latin` set, some `greek`, some `hiragana`, and legacy `ascii box` and `ascii block` sets). Each font is given stroke color of 50% white, `PixelColor::WHITE.dim(0.5)`, and then it is converted into a `FrameLine`, which is finally written to the `Screen`. See the [font8x8](https://github.com/saibatizoku/font8x8-rs) crate for more details. * [Rotate demo](./examples/rotate.rs) This example makes use of `PixelFrame`, an ergonomic wrapper for representing each pixel in the 8x8 LED Matrix: `[PixelColor; 64]`. Like the `letter` example, it makes use of the built-in `FontCollection`, to create two hand-made `PixelFrame`s, made from the a yellow-colored `Ñ`, and a magenta-colored `ó`. Each frame is then subject to counter-clockwise rotation in steps of 90°. * [Offset demo](./examples/offset.rs) Starts with an empty screen, and two font-symbols. Each symbol is then made to slide-in from the left by setting an `Offset` progressively. Once the symbol is fully displayed, it slides-out to the right, again by incrementing the offset, until the symbol disappears. The same process is done with the top-bottom offset directions. * [Clip demo](./examples/clip.rs) A `Clip` is a `PixelFrame` that is the result of merging two `PixelFrame`. They are useful for manually constructing sequences of frames. Generally, you will prefer to work with `Scroll`, and `FrameSequence` iterators. * [Scroll - Top To Bottom](./examples/scroll-top-bottom.rs) The name says it all: it builds a scroll of frames, and displays it from top to bottom, one clipped-frame at a time. Makes use of `FontString`, `Scroll`, and `FrameSequence` to work. * [Scroll - Bottom To Top](./examples/scroll-bottom-top.rs) The name says it all: it builds a scroll of frames, and displays it from bottom to top, one clipped-frame at a time. Makes use of `FontString`, `Scroll`, and `FrameSequence` to work. * [Scroll - Left To Right](./examples/scroll-left-right.rs) The name says it all: it builds a scroll of frames, and displays it from left to right, one clipped-frame at a time. Makes use of `FontString`, `Scroll`, and `FrameSequence` to work. * [Scroll - Right To Left](./examples/scroll-right-left.rs) The name says it all: it builds a scroll of frames, and displays it from right to left, one clipped-frame at a time. Makes use of `FontString`, `Scroll`, and `FrameSequence` to work. ## A Simple, Low-Level Example The following program shows how to: * Open the framebuffer file-descriptor for the LED matrix screen (`screen`) * Define a pixel color (`red_pixel`) * Define a slice of pixel colors that represents the screen (`all_64_pixels`) * Turn that slice into a valid pixel frame * Show the frame on the screen ```rust extern crate sensehat_screen; use sensehat_screen::{PixelFrame, PixelColor, Screen}; fn main() { let mut screen = Screen::new("/dev/fb1") .expect("Could not open the framebuffer for the screen"); let red_pixel = PixelColor::new(255, 0, 0); // The pixel color's RGB components are each in the range of 0 <= c < 256. let all_64_pixels = &[red_pixel; 64]; // A single vector of 8 x 8 = 64 pixel colors (rows are grouped by chunks of 8) let all_red_screen = PixelFrame::from_pixels(&all_64_pixels); // a screen frame screen.write_frame(&all_red_screen.frame_line()); // show the frame on the LED matrix } ``` # Features ## `default` features By default, the `basic`, and `linux-framebuffer` features are included. ## `basic` features A set of features that don't require the hardware. This is mostly code that you will want to use if you are writing a simulator/emulator/etc. It includes, the `fonts`, `offset`, `rotate`, `clip`, `scroll`, and `serde-support` features. ### `fonts` In `default`. A collection of legacy 8x8 fonts, renderable on the LED matrix. ### `offset` In `default`. Support for offsetting the `PixelFrame` left/right/top/bottom. Requires `clip`. ### `rotate` In `default`. Support for rotating `PixelFrame`s by 90-degree steps. ### `clip` In `default`. Support for combining, and clipping two `PixelFrame`s onto a single frame. ### `scroll` In `default`. Support for joining a collection of `PixelFrame`s into a single `Scroll`. Requires `clip`. ### `serde-support` In `default`. Enables support for serialization/deserialization with `serde`. ## `linux-framebuffer` In `default`. Use the Linux framebuffer to write to the LED matrix. # Extra features ## `big-endian` Uses big-endian format, suitable for non-AMD64/x86-64 processors. This is used when encoding/decoding 16-bit RGB565 to/from 24-bit RGB. See [this](https://en.wikipedia.org/wiki/Endianness#Current_architectures) for more information. Feature Wish List ================= * [X] `linux-framebuffer` - In `default`. Use the Linux framebuffer to write to the LED matrix. * [X] `fonts` - In `default`. A collection of legacy 8x8 fonts, renderable on the LED matrix. * [X] `offset` - In `default`. Support for offsetting the `PixelFrame` left/right/up/down. * [X] `rotate` - In `default`. Support for rotating `PixelFrame`s by 90-degree steps. * [X] `clip` - In `default`. Support for combining, and clipping two `PixelFrame`s onto a single frame. * [X] `scroll` - In `default`. Support for joining a collection of `PixelFrame`s into a single `Scroll`. Requires `clip`. * [X] `serde-support` - In `default`. Enables support for serialization/deserialization with `serde`. * [X] `big-endian` - Uses big-endian format, suitable for non-AMD64/x86-64 processors. # Contribute Please do contribute! Issues and pull requests are welcome. Thank you for your help improving software one changelog at a time!