[package] name = "shader-crusher" version = "0.4.1-alpha" authors = ["Andreas Neukoetter "] edition = "2021" # See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html license = "MIT" description = "A little helper to optimize glsl shaders for size." readme = "README.md" homepage = "https://github.com/AndreasOM/shader-crusher" repository = "https://github.com/AndreasOM/shader-crusher" keywords = ["tools", "gamedev"] categories = ["command-line-utilities","compression","graphics"] [[bin]] name="shader-crusher" path="src/main.rs" [lib] # crate-type = ["rlib", "staticlib"] # crate-type = ["cdylib"] # crate-type = ["rlib", "staticlib", "dylib"] [dependencies] clap = { version= "3.2.17" } entropy = { version="0.4.1" } glsl = { version="6.0.1" } libc = { version="0.2.132" } regex = { version="1.6.0" } [build-dependencies] [replace] #"glsl:4.0.0" = { path = 'vendor/glsl' }