# THIS FILE IS AUTOMATICALLY GENERATED BY CARGO # # When uploading crates to the registry Cargo will automatically # "normalize" Cargo.toml files for maximal compatibility # with all versions of Cargo and also rewrite `path` dependencies # to registry (e.g., crates.io) dependencies # # If you believe there's an error in this file please file an # issue against the rust-lang/cargo repository. If you're # editing this file be aware that the upstream Cargo.toml # will likely look very different (and much more reasonable) [package] edition = "2018" name = "shader-types" version = "0.2.2" authors = ["Connor Fitzgerald ", "Lucien Greathouse "] description = "Vector and Matrix types that are properly aligned for use in std140 uniforms" readme = "README.md" keywords = ["gamedev", "shaders", "graphics", "alignment", "std140"] categories = ["graphics", "game-development"] license = "MIT OR Apache-2.0 OR Zlib" repository = "https://github.com/BVE-Reborn/shader-types" [package.metadata.docs.rs] all-features = true rustdoc-args = ["--cfg", "docsrs"] [dependencies.bytemuck] version = "1" optional = true [dependencies.mint] version = "0.5.5" optional = true [dev-dependencies.bytemuck] version = "1" [dev-dependencies.glsl-layout] version = "0.3" [dev-dependencies.static_assertions] version = "1" [dev-dependencies.std140] version = "0.2" [features] default = ["std"] std = []