[package] name = "shader-types" version = "0.2.2" authors = [ "Connor Fitzgerald ", "Lucien Greathouse ", ] edition = "2018" description = "Vector and Matrix types that are properly aligned for use in std140 uniforms" readme = "README.md" repository = "https://github.com/BVE-Reborn/shader-types" license = "MIT OR Apache-2.0 OR Zlib" keywords = ["gamedev", "shaders", "graphics", "alignment", "std140"] categories = ["graphics", "game-development"] [package.metadata.docs.rs] all-features = true rustdoc-args = ["--cfg", "docsrs"] [features] default = ["std"] std = [] [dependencies] bytemuck = { version = "1", optional = true } mint = { version = "0.5.5", optional = true } [dev-dependencies] bytemuck = { version = "1" } glsl-layout = "0.3" static_assertions = "1" std140 = "0.2"