100scope.vert ERROR: 0:17: 'b' : function name is redeclaration of existing name ERROR: 0:20: 'c' : redefinition ERROR: 0:22: 'f' : redefinition ERROR: 0:24: 'redefinition of built-in function' : not supported with this profile: es ERROR: 0:24: 'highp' : overloaded functions must have the same parameter precision qualifiers for argument 1 ERROR: 0:25: 'redefinition of built-in function' : not supported with this profile: es ERROR: 0:25: 'highp' : overloaded functions must have the same parameter precision qualifiers for argument 1 ERROR: 0:38: 'local function declaration' : not supported with this profile: es ERROR: 0:43: 'sin' : can't use function syntax on variable ERROR: 0:57: 'z' : undeclared identifier ERROR: 0:57: 'z' : redefinition ERROR: 0:73: 'degrees' : can't use function syntax on variable ERROR: 0:76: 'vertex-shader struct output' : not supported for this version or the enabled extensions ERROR: 13 compilation errors. No code generated. Shader version: 100 ERROR: node is still EOpNull! 0:3 Function Definition: f(i1;i1;i1; ( global highp int) 0:3 Function Parameters: 0:3 'a' ( in highp int) 0:3 'b' ( in highp int) 0:3 'c' ( in highp int) 0:5 Sequence 0:5 Sequence 0:5 move second child to first child ( temp highp int) 0:5 'a' ( temp highp int) 0:5 'b' ( in highp int) 0:8 Sequence 0:8 Sequence 0:8 move second child to first child ( temp highp float) 0:8 'a' ( temp highp float) 0:8 add ( temp highp float) 0:8 Convert int to float ( temp highp float) 0:8 'a' ( temp highp int) 0:8 Constant: 0:8 1.000000 0:11 Branch: Return with expression 0:11 'a' ( temp highp int) 0:25 Function Definition: cos(f1; ( global highp float) 0:25 Function Parameters: 0:25 'x' ( in highp float) 0:27 Sequence 0:27 Branch: Return with expression 0:27 Constant: 0:27 1.000000 0:29 Function Definition: radians(b1; ( global bool) 0:29 Function Parameters: 0:29 'x' ( in bool) 0:31 Sequence 0:31 Branch: Return with expression 0:31 Constant: 0:31 true (const bool) 0:36 Function Definition: main( ( global void) 0:36 Function Parameters: 0:? Sequence 0:39 Function Call: g( ( temp highp int) 0:42 'sin' ( temp highp float) 0:43 Constant: 0:43 0.000000 0:44 Function Call: f(i1;i1;i1; ( global highp int) 0:44 Constant: 0:44 1 (const int) 0:44 Constant: 0:44 2 (const int) 0:44 Constant: 0:44 3 (const int) 0:47 move second child to first child ( temp highp float) 0:47 'f' ( temp highp float) 0:47 Constant: 0:47 3.000000 0:49 move second child to first child ( temp highp 4-component vector of float) 0:49 'gl_Position' ( invariant gl_Position highp 4-component vector of float Position) 0:49 Construct vec4 ( temp highp 4-component vector of float) 0:49 'f' ( temp highp float) 0:51 Sequence 0:51 Sequence 0:51 move second child to first child ( temp highp int) 0:51 'f' ( temp highp int) 0:51 Constant: 0:51 0 (const int) 0:51 Loop with condition tested first 0:51 Loop Condition 0:51 Compare Less Than ( temp bool) 0:51 'f' ( temp highp int) 0:51 Constant: 0:51 10 (const int) 0:51 Loop Body 0:52 Pre-Increment ( temp highp int) 0:52 'f' ( temp highp int) 0:51 Loop Terminal Expression 0:51 Pre-Increment ( temp highp int) 0:51 'f' ( temp highp int) 0:54 Sequence 0:54 move second child to first child ( temp highp int) 0:54 'x' ( temp highp int) 0:54 Constant: 0:54 1 (const int) 0:56 Sequence 0:56 Sequence 0:56 move second child to first child ( temp highp float) 0:56 'x' ( temp highp float) 0:56 Constant: 0:56 2.000000 0:56 move second child to first child ( temp highp float) 0:56 'y' ( temp highp float) 0:56 'x' ( temp highp float) 0:60 Sequence 0:60 Sequence 0:60 move second child to first child ( temp highp int) 0:60 'x' ( temp highp int) 0:60 'x' ( temp highp int) 0:68 Sequence 0:68 Sequence 0:68 move second child to first child ( temp structure{ temp highp int x}) 0:68 'S' ( temp structure{ temp highp int x}) 0:68 Constant: 0:68 0 (const int) 0:69 x: direct index for structure ( temp highp int) 0:69 'S' ( temp structure{ temp highp int x}) 0:69 Constant: 0:69 0 (const int) 0:73 Constant: 0:73 0.000000 0:? Linker Objects 0:? 'b' ( global bool) 0:? 'tan' ( global highp float) 0:? 's' ( smooth out structure{ global highp float f}) Linked vertex stage: ERROR: Linking vertex stage: No function definition (body) found: g( Shader version: 100 ERROR: node is still EOpNull! 0:3 Function Definition: f(i1;i1;i1; ( global highp int) 0:3 Function Parameters: 0:3 'a' ( in highp int) 0:3 'b' ( in highp int) 0:3 'c' ( in highp int) 0:5 Sequence 0:5 Sequence 0:5 move second child to first child ( temp highp int) 0:5 'a' ( temp highp int) 0:5 'b' ( in highp int) 0:8 Sequence 0:8 Sequence 0:8 move second child to first child ( temp highp float) 0:8 'a' ( temp highp float) 0:8 add ( temp highp float) 0:8 Convert int to float ( temp highp float) 0:8 'a' ( temp highp int) 0:8 Constant: 0:8 1.000000 0:11 Branch: Return with expression 0:11 'a' ( temp highp int) 0:36 Function Definition: main( ( global void) 0:36 Function Parameters: 0:? Sequence 0:39 Function Call: g( ( temp highp int) 0:42 'sin' ( temp highp float) 0:43 Constant: 0:43 0.000000 0:44 Function Call: f(i1;i1;i1; ( global highp int) 0:44 Constant: 0:44 1 (const int) 0:44 Constant: 0:44 2 (const int) 0:44 Constant: 0:44 3 (const int) 0:47 move second child to first child ( temp highp float) 0:47 'f' ( temp highp float) 0:47 Constant: 0:47 3.000000 0:49 move second child to first child ( temp highp 4-component vector of float) 0:49 'gl_Position' ( invariant gl_Position highp 4-component vector of float Position) 0:49 Construct vec4 ( temp highp 4-component vector of float) 0:49 'f' ( temp highp float) 0:51 Sequence 0:51 Sequence 0:51 move second child to first child ( temp highp int) 0:51 'f' ( temp highp int) 0:51 Constant: 0:51 0 (const int) 0:51 Loop with condition tested first 0:51 Loop Condition 0:51 Compare Less Than ( temp bool) 0:51 'f' ( temp highp int) 0:51 Constant: 0:51 10 (const int) 0:51 Loop Body 0:52 Pre-Increment ( temp highp int) 0:52 'f' ( temp highp int) 0:51 Loop Terminal Expression 0:51 Pre-Increment ( temp highp int) 0:51 'f' ( temp highp int) 0:54 Sequence 0:54 move second child to first child ( temp highp int) 0:54 'x' ( temp highp int) 0:54 Constant: 0:54 1 (const int) 0:56 Sequence 0:56 Sequence 0:56 move second child to first child ( temp highp float) 0:56 'x' ( temp highp float) 0:56 Constant: 0:56 2.000000 0:56 move second child to first child ( temp highp float) 0:56 'y' ( temp highp float) 0:56 'x' ( temp highp float) 0:60 Sequence 0:60 Sequence 0:60 move second child to first child ( temp highp int) 0:60 'x' ( temp highp int) 0:60 'x' ( temp highp int) 0:68 Sequence 0:68 Sequence 0:68 move second child to first child ( temp structure{ temp highp int x}) 0:68 'S' ( temp structure{ temp highp int x}) 0:68 Constant: 0:68 0 (const int) 0:69 x: direct index for structure ( temp highp int) 0:69 'S' ( temp structure{ temp highp int x}) 0:69 Constant: 0:69 0 (const int) 0:73 Constant: 0:73 0.000000 0:? Linker Objects 0:? 'b' ( global bool) 0:? 'tan' ( global highp float) 0:? 's' ( smooth out structure{ global highp float f})