140.frag WARNING: 0:3: varying deprecated in version 130; may be removed in future release ERROR: 0:17: '#error' : GL_ES is not set ERROR: 0:21: 'fragment-shader struct input' : not supported for this version or the enabled extensions ERROR: 0:25: 'location' : not supported for this version or the enabled extensions ERROR: 0:25: 'location qualifier on input' : not supported for this version or the enabled extensions ERROR: 0:27: 'location' : not supported for this version or the enabled extensions ERROR: 0:27: 'location qualifier on output' : not supported for this version or the enabled extensions ERROR: 0:41: 'assign' : l-value required "v" (can't modify shader input) ERROR: 0:41: 'out' : Non-L-value cannot be passed for 'out' or 'inout' parameters. ERROR: 0:56: '' : syntax error, unexpected IDENTIFIER, expecting LEFT_BRACE or COMMA or SEMICOLON ERROR: 9 compilation errors. No code generated. Shader version: 140 Requested GL_ARB_explicit_attrib_location Requested GL_ARB_separate_shader_objects ERROR: node is still EOpNull! 0:10 Function Definition: main( ( global void) 0:10 Function Parameters: 0:12 Sequence 0:12 Sequence 0:12 move second child to first child ( temp float) 0:12 'clip' ( temp float) 0:12 direct index ( smooth temp float ClipDistance) 0:12 'gl_ClipDistance' ( smooth in 5-element array of float ClipDistance) 0:12 Constant: 0:12 2 (const int) 0:23 Sequence 0:23 move second child to first child ( temp float) 0:23 'patch' ( global float) 0:23 Constant: 0:23 3.100000 0:39 Function Definition: foo( ( global void) 0:39 Function Parameters: 0:41 Sequence 0:41 Sequence 0:41 move second child to first child ( temp 2-component vector of float) 0:41 'r1' ( temp 2-component vector of float) 0:41 modf ( global 2-component vector of float) 0:41 vector swizzle ( temp 2-component vector of float) 0:41 'v' ( smooth in 4-component vector of float) 0:41 Sequence 0:41 Constant: 0:41 0 (const int) 0:41 Constant: 0:41 1 (const int) 0:41 vector swizzle ( temp 2-component vector of float) 0:41 'v' ( smooth in 4-component vector of float) 0:41 Sequence 0:41 Constant: 0:41 2 (const int) 0:41 Constant: 0:41 3 (const int) 0:42 Sequence 0:42 move second child to first child ( temp 2-component vector of float) 0:42 'r2' ( temp 2-component vector of float) 0:42 modf ( global 2-component vector of float) 0:42 vector swizzle ( temp 2-component vector of float) 0:42 'o' ( out 4-component vector of float) 0:42 Sequence 0:42 Constant: 0:42 0 (const int) 0:42 Constant: 0:42 1 (const int) 0:42 vector swizzle ( temp 2-component vector of float) 0:42 'o' ( out 4-component vector of float) 0:42 Sequence 0:42 Constant: 0:42 2 (const int) 0:42 Constant: 0:42 3 (const int) 0:43 move second child to first child ( temp float) 0:43 direct index ( temp float) 0:43 'o' ( out 4-component vector of float) 0:43 Constant: 0:43 2 (const int) 0:43 Function Call: fooi( ( global float) 0:48 Sequence 0:48 move second child to first child ( temp float) 0:48 'i1' ( global float) 0:48 Test condition and select ( temp float) 0:48 Condition 0:48 'gl_FrontFacing' ( gl_FrontFacing bool Face) 0:48 true case 0:48 Constant: 0:48 -2.000000 0:48 false case 0:48 Constant: 0:48 2.000000 0:49 Sequence 0:49 move second child to first child ( temp float) 0:49 'i2' ( global float) 0:49 Constant: 0:49 102.000000 0:51 Function Definition: fooi( ( global float) 0:51 Function Parameters: 0:53 Sequence 0:53 Branch: Return with expression 0:53 add ( temp float) 0:53 'i1' ( global float) 0:53 'i2' ( global float) 0:? Linker Objects 0:? 'v' ( smooth in 4-component vector of float) 0:? 'i' ( smooth in 4-component vector of float) 0:? 'o' ( out 4-component vector of float) 0:? 'gl_ClipDistance' ( smooth in 5-element array of float ClipDistance) 0:? 's' ( smooth in structure{ global float f}) 0:? 'patch' ( global float) 0:? 'vl' (layout( location=3) smooth in 4-component vector of float) 0:? 'factorBad' (layout( location=3) out 4-component vector of float) 0:? 'factor' (layout( location=5) out 4-component vector of float) 0:? 'vl2' (layout( location=4) smooth in 4-component vector of float) 0:? 'i1' ( global float) 0:? 'i2' ( global float) Linked fragment stage: Shader version: 140 Requested GL_ARB_explicit_attrib_location Requested GL_ARB_separate_shader_objects ERROR: node is still EOpNull! 0:10 Function Definition: main( ( global void) 0:10 Function Parameters: 0:12 Sequence 0:12 Sequence 0:12 move second child to first child ( temp float) 0:12 'clip' ( temp float) 0:12 direct index ( smooth temp float ClipDistance) 0:12 'gl_ClipDistance' ( smooth in 5-element array of float ClipDistance) 0:12 Constant: 0:12 2 (const int) 0:23 Sequence 0:23 move second child to first child ( temp float) 0:23 'patch' ( global float) 0:23 Constant: 0:23 3.100000 0:48 Sequence 0:48 move second child to first child ( temp float) 0:48 'i1' ( global float) 0:48 Test condition and select ( temp float) 0:48 Condition 0:48 'gl_FrontFacing' ( gl_FrontFacing bool Face) 0:48 true case 0:48 Constant: 0:48 -2.000000 0:48 false case 0:48 Constant: 0:48 2.000000 0:49 Sequence 0:49 move second child to first child ( temp float) 0:49 'i2' ( global float) 0:49 Constant: 0:49 102.000000 0:? Linker Objects 0:? 'v' ( smooth in 4-component vector of float) 0:? 'i' ( smooth in 4-component vector of float) 0:? 'o' ( out 4-component vector of float) 0:? 'gl_ClipDistance' ( smooth in 5-element array of float ClipDistance) 0:? 's' ( smooth in structure{ global float f}) 0:? 'patch' ( global float) 0:? 'vl' (layout( location=3) smooth in 4-component vector of float) 0:? 'factorBad' (layout( location=3) out 4-component vector of float) 0:? 'factor' (layout( location=5) out 4-component vector of float) 0:? 'vl2' (layout( location=4) smooth in 4-component vector of float) 0:? 'i1' ( global float) 0:? 'i2' ( global float)