300block.frag ERROR: 0:10: '' : cannot nest a structure definition inside a structure or block ERROR: 0:21: '' : cannot nest a structure definition inside a structure or block ERROR: 0:20: 'sampler' : member of block cannot be or contain a sampler, image, or atomic_uint type ERROR: 0:24: 'fbs' : member of block cannot be or contain a sampler, image, or atomic_uint type ERROR: 0:45: 'variable indexing uniform block array' : not supported for this version or the enabled extensions ERROR: 0:46: 'fooBlock' : cannot be used (maybe an instance name is needed) ERROR: 0:46: 'fooBlock' : undeclared identifier ERROR: 0:47: 'constructor' : not enough data provided for construction ERROR: 0:51: 'unreferenced' : cannot be used (maybe an instance name is needed) ERROR: 0:51: 'unreferenced' : undeclared identifier ERROR: 0:52: '++' : l-value required "s" (can't modify a uniform) ERROR: 0:52: '++' : wrong operand type no operation '++' exists that takes an operand of type uniform structure{ global mediump 4-component vector of float u, global mediump 4-component vector of uint v, global lowp isampler3D sampler, global mediump 3-component vector of float w, global structure{ global mediump int a} t} (or there is no acceptable conversion) ERROR: 0:53: '-' : wrong operand types: no operation '-' exists that takes a left-hand operand of type 'layout( column_major shared) uniform block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni}' and a right operand of type ' const int' (or there is no acceptable conversion) ERROR: 0:55: 'barBlockArray' : cannot be used (maybe an instance name is needed) ERROR: 0:55: 'barBlockArray' : undeclared identifier ERROR: 0:55: '*' : wrong operand types: no operation '*' exists that takes a left-hand operand of type ' const int' and a right operand of type ' temp float' (or there is no acceptable conversion) ERROR: 0:58: 'fooBlock' : redefinition ERROR: 17 compilation errors. No code generated. Shader version: 300 ERROR: node is still EOpNull! 0:42 Function Definition: main( ( global void) 0:42 Function Parameters: 0:44 Sequence 0:44 texture ( global lowp 4-component vector of int, operation at mediump) 0:44 sampler: direct index for structure ( global lowp isampler3D) 0:44 's' ( uniform structure{ global mediump 4-component vector of float u, global mediump 4-component vector of uint v, global lowp isampler3D sampler, global mediump 3-component vector of float w, global structure{ global mediump int a} t}) 0:44 Constant: 0:44 2 (const int) 0:44 Construct vec3 ( temp mediump 3-component vector of float) 0:44 Convert int to float ( temp mediump float) 0:44 ni: direct index for structure (layout( column_major shared) uniform mediump int) 0:44 'inst' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni}) 0:44 Constant: 0:44 1 (const int) 0:44 Convert uint to float ( temp mediump float) 0:44 direct index ( temp mediump uint) 0:44 bv: direct index for structure (layout( column_major shared) uniform mediump 4-component vector of uint) 0:44 'anon@0' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump 4-component vector of uint bv, layout( column_major shared) uniform mediump 2X2 matrix of float bm2, layout( column_major shared) uniform lowp isampler2D sampler, layout( column_major shared) uniform structure{ global mediump int a} t, layout( column_major shared) uniform structure{ global mediump 4-component vector of float u, global mediump 4-component vector of uint v, global lowp isampler3D sampler, global mediump 3-component vector of float w, layout( column_major) global structure{ global mediump int a} t} fbs}) 0:44 Constant: 0:44 0 (const uint) 0:44 Constant: 0:44 1 (const int) 0:44 Convert uint to float ( temp mediump float) 0:44 direct index ( temp mediump uint) 0:44 nbv: direct index for structure (layout( column_major shared) uniform mediump 4-component vector of uint) 0:44 direct index (layout( column_major shared) temp block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni}) 0:44 'insts' (layout( column_major shared) uniform 4-element array of block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni}) 0:44 Constant: 0:44 2 (const int) 0:44 Constant: 0:44 0 (const int) 0:44 Constant: 0:44 2 (const int) 0:45 indirect index (layout( column_major shared) temp block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni}) 0:45 'insts' (layout( column_major shared) uniform 4-element array of block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni}) 0:45 direct index ( temp mediump uint) 0:45 v: direct index for structure ( global mediump 4-component vector of uint) 0:45 's' ( uniform structure{ global mediump 4-component vector of float u, global mediump 4-component vector of uint v, global lowp isampler3D sampler, global mediump 3-component vector of float w, global structure{ global mediump int a} t}) 0:45 Constant: 0:45 1 (const int) 0:45 Constant: 0:45 0 (const int) 0:46 'fooBlock' ( temp float) 0:47 Constant: 0:47 0.000000 0:50 Construct mat4 ( temp 4X4 matrix of float) 0:50 'barBlock' ( temp mediump float) 0:51 Construct mat4 ( temp 4X4 matrix of float) 0:51 'unreferenced' ( temp float) 0:52 's' ( uniform structure{ global mediump 4-component vector of float u, global mediump 4-component vector of uint v, global lowp isampler3D sampler, global mediump 3-component vector of float w, global structure{ global mediump int a} t}) 0:53 'inst' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni}) 0:54 Pre-Increment ( temp mediump float) 0:54 'barBlock' ( temp mediump float) 0:55 Constant: 0:55 2 (const int) 0:? Linker Objects 0:? 's' ( uniform structure{ global mediump 4-component vector of float u, global mediump 4-component vector of uint v, global lowp isampler3D sampler, global mediump 3-component vector of float w, global structure{ global mediump int a} t}) 0:? 'anon@0' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump 4-component vector of uint bv, layout( column_major shared) uniform mediump 2X2 matrix of float bm2, layout( column_major shared) uniform lowp isampler2D sampler, layout( column_major shared) uniform structure{ global mediump int a} t, layout( column_major shared) uniform structure{ global mediump 4-component vector of float u, global mediump 4-component vector of uint v, global lowp isampler3D sampler, global mediump 3-component vector of float w, layout( column_major) global structure{ global mediump int a} t} fbs}) 0:? 'inst' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni}) 0:? 'insts' (layout( column_major shared) uniform 4-element array of block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni}) 0:? 'anon@1' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump float f, layout( column_major shared) uniform mediump uint u}) Linked fragment stage: Shader version: 300 ERROR: node is still EOpNull! 0:42 Function Definition: main( ( global void) 0:42 Function Parameters: 0:44 Sequence 0:44 texture ( global lowp 4-component vector of int, operation at mediump) 0:44 sampler: direct index for structure ( global lowp isampler3D) 0:44 's' ( uniform structure{ global mediump 4-component vector of float u, global mediump 4-component vector of uint v, global lowp isampler3D sampler, global mediump 3-component vector of float w, global structure{ global mediump int a} t}) 0:44 Constant: 0:44 2 (const int) 0:44 Construct vec3 ( temp mediump 3-component vector of float) 0:44 Convert int to float ( temp mediump float) 0:44 ni: direct index for structure (layout( column_major shared) uniform mediump int) 0:44 'inst' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni}) 0:44 Constant: 0:44 1 (const int) 0:44 Convert uint to float ( temp mediump float) 0:44 direct index ( temp mediump uint) 0:44 bv: direct index for structure (layout( column_major shared) uniform mediump 4-component vector of uint) 0:44 'anon@0' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump 4-component vector of uint bv, layout( column_major shared) uniform mediump 2X2 matrix of float bm2, layout( column_major shared) uniform lowp isampler2D sampler, layout( column_major shared) uniform structure{ global mediump int a} t, layout( column_major shared) uniform structure{ global mediump 4-component vector of float u, global mediump 4-component vector of uint v, global lowp isampler3D sampler, global mediump 3-component vector of float w, layout( column_major) global structure{ global mediump int a} t} fbs}) 0:44 Constant: 0:44 0 (const uint) 0:44 Constant: 0:44 1 (const int) 0:44 Convert uint to float ( temp mediump float) 0:44 direct index ( temp mediump uint) 0:44 nbv: direct index for structure (layout( column_major shared) uniform mediump 4-component vector of uint) 0:44 direct index (layout( column_major shared) temp block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni}) 0:44 'insts' (layout( column_major shared) uniform 4-element array of block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni}) 0:44 Constant: 0:44 2 (const int) 0:44 Constant: 0:44 0 (const int) 0:44 Constant: 0:44 2 (const int) 0:45 indirect index (layout( column_major shared) temp block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni}) 0:45 'insts' (layout( column_major shared) uniform 4-element array of block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni}) 0:45 direct index ( temp mediump uint) 0:45 v: direct index for structure ( global mediump 4-component vector of uint) 0:45 's' ( uniform structure{ global mediump 4-component vector of float u, global mediump 4-component vector of uint v, global lowp isampler3D sampler, global mediump 3-component vector of float w, global structure{ global mediump int a} t}) 0:45 Constant: 0:45 1 (const int) 0:45 Constant: 0:45 0 (const int) 0:46 'fooBlock' ( temp float) 0:47 Constant: 0:47 0.000000 0:50 Construct mat4 ( temp 4X4 matrix of float) 0:50 'barBlock' ( temp mediump float) 0:51 Construct mat4 ( temp 4X4 matrix of float) 0:51 'unreferenced' ( temp float) 0:52 's' ( uniform structure{ global mediump 4-component vector of float u, global mediump 4-component vector of uint v, global lowp isampler3D sampler, global mediump 3-component vector of float w, global structure{ global mediump int a} t}) 0:53 'inst' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni}) 0:54 Pre-Increment ( temp mediump float) 0:54 'barBlock' ( temp mediump float) 0:55 Constant: 0:55 2 (const int) 0:? Linker Objects 0:? 's' ( uniform structure{ global mediump 4-component vector of float u, global mediump 4-component vector of uint v, global lowp isampler3D sampler, global mediump 3-component vector of float w, global structure{ global mediump int a} t}) 0:? 'anon@0' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump 4-component vector of uint bv, layout( column_major shared) uniform mediump 2X2 matrix of float bm2, layout( column_major shared) uniform lowp isampler2D sampler, layout( column_major shared) uniform structure{ global mediump int a} t, layout( column_major shared) uniform structure{ global mediump 4-component vector of float u, global mediump 4-component vector of uint v, global lowp isampler3D sampler, global mediump 3-component vector of float w, layout( column_major) global structure{ global mediump int a} t} fbs}) 0:? 'inst' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni}) 0:? 'insts' (layout( column_major shared) uniform 4-element array of block{layout( column_major shared) uniform mediump 4-component vector of uint nbv, layout( column_major shared) uniform mediump int ni}) 0:? 'anon@1' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump float f, layout( column_major shared) uniform mediump uint u})