300samplerExternalYUV.frag ERROR: 0:12: 'texture2D' : no matching overloaded function found ERROR: 0:13: 'texture2D' : no matching overloaded function found ERROR: 0:14: 'texture2D' : no matching overloaded function found ERROR: 0:15: 'texture2DProj' : no matching overloaded function found ERROR: 0:16: 'texture2DProj' : no matching overloaded function found ERROR: 0:29: 'texture3D' : no matching overloaded function found ERROR: 0:30: 'texture2DProjLod' : no matching overloaded function found ERROR: 0:31: 'texture' : no matching overloaded function found ERROR: 0:32: 'textureProjLod' : no matching overloaded function found ERROR: 0:37: '' : syntax error, unexpected IDENTIFIER, expecting LEFT_BRACE or COMMA or SEMICOLON ERROR: 10 compilation errors. No code generated. Shader version: 300 Requested GL_EXT_YUV_target ERROR: node is still EOpNull! 0:10 Function Definition: main( ( global void) 0:10 Function Parameters: 0:12 Sequence 0:12 Constant: 0:12 0.000000 0:13 Constant: 0:13 0.000000 0:14 Constant: 0:14 0.000000 0:15 Constant: 0:15 0.000000 0:16 Constant: 0:16 0.000000 0:18 Sequence 0:18 move second child to first child ( temp mediump int) 0:18 'lod' ( temp mediump int) 0:18 Constant: 0:18 0 (const int) 0:19 Sequence 0:19 move second child to first child ( temp highp float) 0:19 'bias' ( temp highp float) 0:19 Constant: 0:19 0.010000 0:20 textureSize ( global highp 2-component vector of int, operation at mediump) 0:20 'sExt' ( uniform lowp __samplerExternal2DY2YEXT) 0:20 'lod' ( temp mediump int) 0:21 texture ( global lowp 4-component vector of float) 0:21 'sExt' ( uniform lowp __samplerExternal2DY2YEXT) 0:21 Constant: 0:21 0.200000 0:21 0.200000 0:22 texture ( global lowp 4-component vector of float, operation at highp) 0:22 'sExt' ( uniform lowp __samplerExternal2DY2YEXT) 0:22 Constant: 0:22 0.200000 0:22 0.200000 0:22 'bias' ( temp highp float) 0:23 textureProj ( global lowp 4-component vector of float) 0:23 'sExt' ( uniform lowp __samplerExternal2DY2YEXT) 0:23 Constant: 0:23 0.200000 0:23 0.200000 0:23 0.200000 0:24 textureProj ( global lowp 4-component vector of float, operation at highp) 0:24 'sExt' ( uniform lowp __samplerExternal2DY2YEXT) 0:24 Constant: 0:24 0.200000 0:24 0.200000 0:24 0.200000 0:24 'bias' ( temp highp float) 0:25 textureProj ( global lowp 4-component vector of float) 0:25 'sExt' ( uniform lowp __samplerExternal2DY2YEXT) 0:25 Constant: 0:25 0.200000 0:25 0.200000 0:25 0.200000 0:25 0.200000 0:26 textureProj ( global lowp 4-component vector of float, operation at highp) 0:26 'sExt' ( uniform lowp __samplerExternal2DY2YEXT) 0:26 Constant: 0:26 0.200000 0:26 0.200000 0:26 0.200000 0:26 0.200000 0:26 'bias' ( temp highp float) 0:27 textureFetch ( global lowp 4-component vector of float, operation at mediump) 0:27 'sExt' ( uniform lowp __samplerExternal2DY2YEXT) 0:27 Constant: 0:27 4 (const int) 0:27 4 (const int) 0:27 'lod' ( temp mediump int) 0:29 Constant: 0:29 0.000000 0:30 Constant: 0:30 0.000000 0:31 Constant: 0:31 0.000000 0:32 Constant: 0:32 0.000000 0:? Linker Objects 0:? 'sExt' ( uniform lowp __samplerExternal2DY2YEXT) 0:? 'mediumExt' ( uniform mediump __samplerExternal2DY2YEXT) 0:? 'highExt' ( uniform highp __samplerExternal2DY2YEXT) Linked fragment stage: Shader version: 300 Requested GL_EXT_YUV_target ERROR: node is still EOpNull! 0:10 Function Definition: main( ( global void) 0:10 Function Parameters: 0:12 Sequence 0:12 Constant: 0:12 0.000000 0:13 Constant: 0:13 0.000000 0:14 Constant: 0:14 0.000000 0:15 Constant: 0:15 0.000000 0:16 Constant: 0:16 0.000000 0:18 Sequence 0:18 move second child to first child ( temp mediump int) 0:18 'lod' ( temp mediump int) 0:18 Constant: 0:18 0 (const int) 0:19 Sequence 0:19 move second child to first child ( temp highp float) 0:19 'bias' ( temp highp float) 0:19 Constant: 0:19 0.010000 0:20 textureSize ( global highp 2-component vector of int, operation at mediump) 0:20 'sExt' ( uniform lowp __samplerExternal2DY2YEXT) 0:20 'lod' ( temp mediump int) 0:21 texture ( global lowp 4-component vector of float) 0:21 'sExt' ( uniform lowp __samplerExternal2DY2YEXT) 0:21 Constant: 0:21 0.200000 0:21 0.200000 0:22 texture ( global lowp 4-component vector of float, operation at highp) 0:22 'sExt' ( uniform lowp __samplerExternal2DY2YEXT) 0:22 Constant: 0:22 0.200000 0:22 0.200000 0:22 'bias' ( temp highp float) 0:23 textureProj ( global lowp 4-component vector of float) 0:23 'sExt' ( uniform lowp __samplerExternal2DY2YEXT) 0:23 Constant: 0:23 0.200000 0:23 0.200000 0:23 0.200000 0:24 textureProj ( global lowp 4-component vector of float, operation at highp) 0:24 'sExt' ( uniform lowp __samplerExternal2DY2YEXT) 0:24 Constant: 0:24 0.200000 0:24 0.200000 0:24 0.200000 0:24 'bias' ( temp highp float) 0:25 textureProj ( global lowp 4-component vector of float) 0:25 'sExt' ( uniform lowp __samplerExternal2DY2YEXT) 0:25 Constant: 0:25 0.200000 0:25 0.200000 0:25 0.200000 0:25 0.200000 0:26 textureProj ( global lowp 4-component vector of float, operation at highp) 0:26 'sExt' ( uniform lowp __samplerExternal2DY2YEXT) 0:26 Constant: 0:26 0.200000 0:26 0.200000 0:26 0.200000 0:26 0.200000 0:26 'bias' ( temp highp float) 0:27 textureFetch ( global lowp 4-component vector of float, operation at mediump) 0:27 'sExt' ( uniform lowp __samplerExternal2DY2YEXT) 0:27 Constant: 0:27 4 (const int) 0:27 4 (const int) 0:27 'lod' ( temp mediump int) 0:29 Constant: 0:29 0.000000 0:30 Constant: 0:30 0.000000 0:31 Constant: 0:31 0.000000 0:32 Constant: 0:32 0.000000 0:? Linker Objects 0:? 'sExt' ( uniform lowp __samplerExternal2DY2YEXT) 0:? 'mediumExt' ( uniform mediump __samplerExternal2DY2YEXT) 0:? 'highExt' ( uniform highp __samplerExternal2DY2YEXT)