310.geom ERROR: 0:29: 'fromVertex' : block instance name redefinition ERROR: 0:33: 'fromVertex' : redefinition ERROR: 0:35: 'fooC' : block instance name redefinition ERROR: 0:43: 'EmitStreamVertex' : no matching overloaded function found ERROR: 0:44: 'EndStreamPrimitive' : no matching overloaded function found ERROR: 0:47: 'gl_ClipDistance' : undeclared identifier ERROR: 0:47: 'gl_ClipDistance' : left of '[' is not of type array, matrix, or vector ERROR: 0:48: 'gl_ClipDistance' : no such field in structure 'gl_in' ERROR: 0:48: 'expression' : left of '[' is not of type array, matrix, or vector ERROR: 0:47: 'assign' : l-value required (can't modify a const) ERROR: 0:55: 'selecting output stream' : not supported with this profile: es ERROR: 0:62: 'max_vertices' : too large, must be less than gl_MaxGeometryOutputVertices ERROR: 0:62: 'max_vertices' : cannot change previously set layout value ERROR: 0:63: 'max_vertices' : can only apply to a standalone qualifier ERROR: 0:68: 'points' : cannot change previously set output primitive ERROR: 0:69: 'points' : cannot change previously set output primitive ERROR: 0:70: 'triangle_strip' : cannot apply to input ERROR: 0:71: 'triangle_strip' : cannot apply to: uniform ERROR: 0:72: 'triangle_strip' : can only apply to a standalone qualifier ERROR: 0:73: 'triangle_strip' : can only apply to a standalone qualifier ERROR: 0:74: 'invocations' : can only apply to a standalone qualifier ERROR: 0:76: 'invocations' : can only apply to a standalone qualifier ERROR: 0:77: 'max_vertices' : can only apply to a standalone qualifier ERROR: 0:78: 'triangle_strip' : can only apply to a standalone qualifier ERROR: 0:81: 'lines' : cannot apply to 'out' ERROR: 0:83: 'triangles' : cannot change previously set input primitive ERROR: 0:84: 'triangles_adjacency' : cannot change previously set input primitive ERROR: 0:116: 'gl_ViewportIndex' : undeclared identifier ERROR: 0:117: 'gl_MaxViewports' : undeclared identifier ERROR: 0:123: 'lines_adjacency' : inconsistent input primitive for array size of explArrayBad ERROR: 0:124: 'in' : type must be an array: nonArrayed ERROR: 0:128: 'sample' : Reserved word. ERROR: 0:132: 'component' : not supported with this profile: es ERROR: 0:136: 'gl_MaxGeometryVaryingComponents' : undeclared identifier ERROR: 0:137: 'gl_VerticesIn' : undeclared identifier ERROR: 0:142: 'gl_PointSize' : required extension not requested: Possible extensions include: GL_EXT_geometry_point_size GL_OES_geometry_point_size ERROR: 0:143: 'gl_PointSize' : required extension not requested: Possible extensions include: GL_EXT_geometry_point_size GL_OES_geometry_point_size ERROR: 37 compilation errors. No code generated. Shader version: 310 Requested GL_EXT_geometry_shader Requested GL_EXT_shader_io_blocks Requested GL_OES_geometry_point_size invocations = 4 max_vertices = 200 input primitive = lines_adjacency output primitive = triangle_strip ERROR: node is still EOpNull! 0:39 Function Definition: main( ( global void) 0:39 Function Parameters: 0:41 Sequence 0:41 EmitVertex ( global void) 0:42 EndPrimitive ( global void) 0:43 Constant: 0:43 0.000000 0:44 Constant: 0:44 0.000000 0:46 move second child to first child ( temp mediump 3-component vector of float) 0:46 color: direct index for structure (layout( stream=0) out mediump 3-component vector of float) 0:46 'anon@0' (layout( stream=0) out block{layout( stream=0) out mediump 3-component vector of float color}) 0:46 Constant: 0:46 0 (const uint) 0:46 color: direct index for structure ( in mediump 3-component vector of float) 0:46 direct index ( temp block{ in mediump 3-component vector of float color}) 0:46 'fromV' ( in 4-element array of block{ in mediump 3-component vector of float color}) 0:46 Constant: 0:46 0 (const int) 0:46 Constant: 0:46 0 (const int) 0:47 move second child to first child ( temp float) 0:47 Constant: 0:47 0.000000 0:48 Constant: 0:48 0.000000 0:49 move second child to first child ( temp highp 4-component vector of float) 0:49 gl_Position: direct index for structure (layout( stream=0) gl_Position highp 4-component vector of float Position) 0:49 'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position highp 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize highp float PointSize gl_PointSize}) 0:49 Constant: 0:49 0 (const uint) 0:49 gl_Position: direct index for structure ( in highp 4-component vector of float Position) 0:49 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize}) 0:49 'gl_in' ( in 4-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize}) 0:49 Constant: 0:49 0 (const int) 0:49 Constant: 0:49 0 (const int) 0:51 move second child to first child ( temp highp int) 0:51 'gl_PrimitiveID' (layout( stream=0) out highp int PrimitiveID) 0:51 'gl_PrimitiveIDIn' ( in highp int PrimitiveID) 0:52 move second child to first child ( temp highp int) 0:52 'gl_Layer' (layout( stream=0) out highp int Layer) 0:52 Constant: 0:52 2 (const int) 0:63 Function Definition: foo(i1; ( global void) 0:63 Function Parameters: 0:63 'a' ( in highp int) 0:65 Sequence 0:65 move second child to first child ( temp mediump 4-component vector of float) 0:65 a: direct index for structure (layout( stream=0) out mediump 4-component vector of float) 0:65 'ouuaa6' (layout( stream=0) out block{layout( stream=0) out mediump 4-component vector of float a}) 0:65 Constant: 0:65 0 (const int) 0:65 Constant: 0:65 1.000000 0:65 1.000000 0:65 1.000000 0:65 1.000000 0:114 Function Definition: fooe1( ( global void) 0:114 Function Parameters: 0:116 Sequence 0:116 'gl_ViewportIndex' ( temp float) 0:117 'gl_MaxViewports' ( temp float) 0:118 Constant: 0:118 4 (const int) 0:119 Sequence 0:119 move second child to first child ( temp highp int) 0:119 'inv' ( temp highp int) 0:119 'gl_InvocationID' ( in highp int InvocationID) 0:134 Function Definition: notHere( ( global void) 0:134 Function Parameters: 0:136 Sequence 0:136 'gl_MaxGeometryVaryingComponents' ( temp float) 0:137 'gl_VerticesIn' ( temp float) 0:140 Function Definition: pointSize1( ( global void) 0:140 Function Parameters: 0:142 Sequence 0:142 Sequence 0:142 move second child to first child ( temp highp float) 0:142 'ps' ( temp highp float) 0:142 gl_PointSize: direct index for structure ( in highp float PointSize) 0:142 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize}) 0:142 'gl_in' ( in 4-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize}) 0:142 Constant: 0:142 3 (const int) 0:142 Constant: 0:142 1 (const int) 0:143 move second child to first child ( temp highp float) 0:143 gl_PointSize: direct index for structure (layout( stream=0) gl_PointSize highp float PointSize) 0:143 'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position highp 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize highp float PointSize gl_PointSize}) 0:143 Constant: 0:143 1 (const uint) 0:143 'ps' ( temp highp float) 0:148 Function Definition: pointSize2( ( global void) 0:148 Function Parameters: 0:150 Sequence 0:150 Sequence 0:150 move second child to first child ( temp highp float) 0:150 'ps' ( temp highp float) 0:150 gl_PointSize: direct index for structure ( in highp float PointSize) 0:150 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize}) 0:150 'gl_in' ( in 4-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize}) 0:150 Constant: 0:150 3 (const int) 0:150 Constant: 0:150 1 (const int) 0:151 move second child to first child ( temp highp float) 0:151 gl_PointSize: direct index for structure (layout( stream=0) gl_PointSize highp float PointSize) 0:151 'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position highp 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize highp float PointSize gl_PointSize}) 0:151 Constant: 0:151 1 (const uint) 0:151 'ps' ( temp highp float) 0:? Linker Objects 0:? 'fromV' ( in 4-element array of block{ in mediump 3-component vector of float color}) 0:? 'nonBlockUnsized' ( in 4-element array of mediump 4-component vector of float) 0:? 'toF' (layout( stream=0) out block{layout( stream=0) out mediump 3-component vector of float color}) 0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) out mediump 3-component vector of float color}) 0:? 'gl_in' ( in 4-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize}) 0:? 'ov4' (layout( stream=4) out mediump 4-component vector of float) 0:? 'ouuaa6' (layout( stream=0) out block{layout( stream=0) out mediump 4-component vector of float a}) 0:? 'badv4' (layout( stream=0) out mediump 4-component vector of float) 0:? 'bad2v4' ( in 4-element array of mediump 4-component vector of float) 0:? 'anon@1' (layout( stream=0) out block{layout( stream=0) out highp int a}) 0:? 'outbi' (layout( stream=0) out block{layout( stream=0) out highp int a, layout( stream=0) out highp int b, layout( stream=0) out highp int c}) 0:? 'insn' ( in 4-element array of block{ in highp int a15}) 0:? 'anon@2' (layout( stream=0) out block{layout( stream=0) out mediump float f15}) 0:? 'anon@3' (layout( column_major shared) uniform block{layout( column_major shared) uniform bool b15}) 0:? 'summ' ( const highp int) 0:? 2752 (const int) 0:? 'explArray' ( in 4-element array of mediump 4-component vector of float) 0:? 'explArrayBad' ( in 5-element array of mediump 4-component vector of float) 0:? 'nonArrayed' ( in mediump 4-component vector of float) 0:? 'myColor1' (layout( stream=0) flat out mediump 3-component vector of float) 0:? 'myColor2' (layout( stream=0) centroid out mediump 3-component vector of float) 0:? 'centr' ( centroid in 4-element array of mediump 3-component vector of float) 0:? 'perSampleColor' (layout( stream=0) sample out mediump 4-component vector of float) 0:? 'comp' (layout( location=7 component=2) in 4-element array of mediump float) Linked geometry stage: Shader version: 310 Requested GL_EXT_geometry_shader Requested GL_EXT_shader_io_blocks Requested GL_OES_geometry_point_size invocations = 4 max_vertices = 200 input primitive = lines_adjacency output primitive = triangle_strip ERROR: node is still EOpNull! 0:39 Function Definition: main( ( global void) 0:39 Function Parameters: 0:41 Sequence 0:41 EmitVertex ( global void) 0:42 EndPrimitive ( global void) 0:43 Constant: 0:43 0.000000 0:44 Constant: 0:44 0.000000 0:46 move second child to first child ( temp mediump 3-component vector of float) 0:46 color: direct index for structure (layout( stream=0) out mediump 3-component vector of float) 0:46 'anon@0' (layout( stream=0) out block{layout( stream=0) out mediump 3-component vector of float color}) 0:46 Constant: 0:46 0 (const uint) 0:46 color: direct index for structure ( in mediump 3-component vector of float) 0:46 direct index ( temp block{ in mediump 3-component vector of float color}) 0:46 'fromV' ( in 4-element array of block{ in mediump 3-component vector of float color}) 0:46 Constant: 0:46 0 (const int) 0:46 Constant: 0:46 0 (const int) 0:47 move second child to first child ( temp float) 0:47 Constant: 0:47 0.000000 0:48 Constant: 0:48 0.000000 0:49 move second child to first child ( temp highp 4-component vector of float) 0:49 gl_Position: direct index for structure (layout( stream=0) gl_Position highp 4-component vector of float Position) 0:49 'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position highp 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize highp float PointSize gl_PointSize}) 0:49 Constant: 0:49 0 (const uint) 0:49 gl_Position: direct index for structure ( in highp 4-component vector of float Position) 0:49 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize}) 0:49 'gl_in' ( in 4-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize}) 0:49 Constant: 0:49 0 (const int) 0:49 Constant: 0:49 0 (const int) 0:51 move second child to first child ( temp highp int) 0:51 'gl_PrimitiveID' (layout( stream=0) out highp int PrimitiveID) 0:51 'gl_PrimitiveIDIn' ( in highp int PrimitiveID) 0:52 move second child to first child ( temp highp int) 0:52 'gl_Layer' (layout( stream=0) out highp int Layer) 0:52 Constant: 0:52 2 (const int) 0:? Linker Objects 0:? 'fromV' ( in 4-element array of block{ in mediump 3-component vector of float color}) 0:? 'nonBlockUnsized' ( in 4-element array of mediump 4-component vector of float) 0:? 'toF' (layout( stream=0) out block{layout( stream=0) out mediump 3-component vector of float color}) 0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) out mediump 3-component vector of float color}) 0:? 'gl_in' ( in 4-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize}) 0:? 'ov4' (layout( stream=4) out mediump 4-component vector of float) 0:? 'ouuaa6' (layout( stream=0) out block{layout( stream=0) out mediump 4-component vector of float a}) 0:? 'badv4' (layout( stream=0) out mediump 4-component vector of float) 0:? 'bad2v4' ( in 4-element array of mediump 4-component vector of float) 0:? 'anon@1' (layout( stream=0) out block{layout( stream=0) out highp int a}) 0:? 'outbi' (layout( stream=0) out block{layout( stream=0) out highp int a, layout( stream=0) out highp int b, layout( stream=0) out highp int c}) 0:? 'insn' ( in 4-element array of block{ in highp int a15}) 0:? 'anon@2' (layout( stream=0) out block{layout( stream=0) out mediump float f15}) 0:? 'anon@3' (layout( column_major shared) uniform block{layout( column_major shared) uniform bool b15}) 0:? 'summ' ( const highp int) 0:? 2752 (const int) 0:? 'explArray' ( in 4-element array of mediump 4-component vector of float) 0:? 'explArrayBad' ( in 5-element array of mediump 4-component vector of float) 0:? 'nonArrayed' ( in mediump 4-component vector of float) 0:? 'myColor1' (layout( stream=0) flat out mediump 3-component vector of float) 0:? 'myColor2' (layout( stream=0) centroid out mediump 3-component vector of float) 0:? 'centr' ( centroid in 4-element array of mediump 3-component vector of float) 0:? 'perSampleColor' (layout( stream=0) sample out mediump 4-component vector of float) 0:? 'comp' (layout( location=7 component=2) in 4-element array of mediump float)