320.geom ERROR: 0:19: 'fromVertex' : block instance name redefinition ERROR: 0:23: 'fromVertex' : redefinition ERROR: 0:25: 'fooC' : block instance name redefinition ERROR: 0:33: 'EmitStreamVertex' : no matching overloaded function found ERROR: 0:34: 'EndStreamPrimitive' : no matching overloaded function found ERROR: 0:37: 'gl_ClipDistance' : undeclared identifier ERROR: 0:37: 'gl_ClipDistance' : left of '[' is not of type array, matrix, or vector ERROR: 0:38: 'gl_ClipDistance' : no such field in structure 'gl_in' ERROR: 0:38: 'expression' : left of '[' is not of type array, matrix, or vector ERROR: 0:37: 'assign' : l-value required (can't modify a const) ERROR: 0:45: 'selecting output stream' : not supported with this profile: es ERROR: 0:52: 'max_vertices' : too large, must be less than gl_MaxGeometryOutputVertices ERROR: 0:52: 'max_vertices' : cannot change previously set layout value ERROR: 0:53: 'max_vertices' : can only apply to a standalone qualifier ERROR: 0:58: 'points' : cannot change previously set output primitive ERROR: 0:59: 'points' : cannot change previously set output primitive ERROR: 0:60: 'triangle_strip' : cannot apply to input ERROR: 0:61: 'triangle_strip' : cannot apply to: uniform ERROR: 0:62: 'triangle_strip' : can only apply to a standalone qualifier ERROR: 0:63: 'triangle_strip' : can only apply to a standalone qualifier ERROR: 0:64: 'invocations' : can only apply to a standalone qualifier ERROR: 0:66: 'invocations' : can only apply to a standalone qualifier ERROR: 0:67: 'max_vertices' : can only apply to a standalone qualifier ERROR: 0:68: 'triangle_strip' : can only apply to a standalone qualifier ERROR: 0:71: 'lines' : cannot apply to 'out' ERROR: 0:73: 'triangles' : cannot change previously set input primitive ERROR: 0:74: 'triangles_adjacency' : cannot change previously set input primitive ERROR: 0:106: 'gl_ViewportIndex' : undeclared identifier ERROR: 0:107: 'gl_MaxViewports' : undeclared identifier ERROR: 0:113: 'lines_adjacency' : inconsistent input primitive for array size of explArrayBad ERROR: 0:114: 'in' : type must be an array: nonArrayed ERROR: 0:122: 'component' : not supported with this profile: es ERROR: 0:126: 'gl_MaxGeometryVaryingComponents' : undeclared identifier ERROR: 0:127: 'gl_VerticesIn' : undeclared identifier ERROR: 0:132: 'gl_PointSize' : required extension not requested: Possible extensions include: GL_EXT_geometry_point_size GL_OES_geometry_point_size ERROR: 0:133: 'gl_PointSize' : required extension not requested: Possible extensions include: GL_EXT_geometry_point_size GL_OES_geometry_point_size ERROR: 36 compilation errors. No code generated. Shader version: 320 invocations = 4 max_vertices = 200 input primitive = lines_adjacency output primitive = triangle_strip ERROR: node is still EOpNull! 0:29 Function Definition: main( ( global void) 0:29 Function Parameters: 0:31 Sequence 0:31 EmitVertex ( global void) 0:32 EndPrimitive ( global void) 0:33 Constant: 0:33 0.000000 0:34 Constant: 0:34 0.000000 0:36 move second child to first child ( temp mediump 3-component vector of float) 0:36 color: direct index for structure (layout( stream=0) out mediump 3-component vector of float) 0:36 'anon@0' (layout( stream=0) out block{layout( stream=0) out mediump 3-component vector of float color}) 0:36 Constant: 0:36 0 (const uint) 0:36 color: direct index for structure ( in mediump 3-component vector of float) 0:36 direct index ( temp block{ in mediump 3-component vector of float color}) 0:36 'fromV' ( in 4-element array of block{ in mediump 3-component vector of float color}) 0:36 Constant: 0:36 0 (const int) 0:36 Constant: 0:36 0 (const int) 0:37 move second child to first child ( temp float) 0:37 Constant: 0:37 0.000000 0:38 Constant: 0:38 0.000000 0:39 move second child to first child ( temp highp 4-component vector of float) 0:39 gl_Position: direct index for structure (layout( stream=0) gl_Position highp 4-component vector of float Position) 0:39 'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position highp 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize highp float PointSize gl_PointSize}) 0:39 Constant: 0:39 0 (const uint) 0:39 gl_Position: direct index for structure ( in highp 4-component vector of float Position) 0:39 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize}) 0:39 'gl_in' ( in 4-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize}) 0:39 Constant: 0:39 0 (const int) 0:39 Constant: 0:39 0 (const int) 0:41 move second child to first child ( temp highp int) 0:41 'gl_PrimitiveID' (layout( stream=0) out highp int PrimitiveID) 0:41 'gl_PrimitiveIDIn' ( in highp int PrimitiveID) 0:42 move second child to first child ( temp highp int) 0:42 'gl_Layer' (layout( stream=0) out highp int Layer) 0:42 Constant: 0:42 2 (const int) 0:53 Function Definition: foo(i1; ( global void) 0:53 Function Parameters: 0:53 'a' ( in highp int) 0:55 Sequence 0:55 move second child to first child ( temp mediump 4-component vector of float) 0:55 a: direct index for structure (layout( stream=0) out mediump 4-component vector of float) 0:55 'ouuaa6' (layout( stream=0) out block{layout( stream=0) out mediump 4-component vector of float a}) 0:55 Constant: 0:55 0 (const int) 0:55 Constant: 0:55 1.000000 0:55 1.000000 0:55 1.000000 0:55 1.000000 0:104 Function Definition: fooe1( ( global void) 0:104 Function Parameters: 0:106 Sequence 0:106 'gl_ViewportIndex' ( temp float) 0:107 'gl_MaxViewports' ( temp float) 0:108 Constant: 0:108 4 (const int) 0:109 Sequence 0:109 move second child to first child ( temp highp int) 0:109 'inv' ( temp highp int) 0:109 'gl_InvocationID' ( in highp int InvocationID) 0:124 Function Definition: notHere( ( global void) 0:124 Function Parameters: 0:126 Sequence 0:126 'gl_MaxGeometryVaryingComponents' ( temp float) 0:127 'gl_VerticesIn' ( temp float) 0:130 Function Definition: pointSize2( ( global void) 0:130 Function Parameters: 0:132 Sequence 0:132 Sequence 0:132 move second child to first child ( temp highp float) 0:132 'ps' ( temp highp float) 0:132 gl_PointSize: direct index for structure ( in highp float PointSize) 0:132 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize}) 0:132 'gl_in' ( in 4-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize}) 0:132 Constant: 0:132 3 (const int) 0:132 Constant: 0:132 1 (const int) 0:133 move second child to first child ( temp highp float) 0:133 gl_PointSize: direct index for structure (layout( stream=0) gl_PointSize highp float PointSize) 0:133 'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position highp 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize highp float PointSize gl_PointSize}) 0:133 Constant: 0:133 1 (const uint) 0:133 'ps' ( temp highp float) 0:? Linker Objects 0:? 'fromV' ( in 4-element array of block{ in mediump 3-component vector of float color}) 0:? 'nonBlockUnsized' ( in 4-element array of mediump 4-component vector of float) 0:? 'toF' (layout( stream=0) out block{layout( stream=0) out mediump 3-component vector of float color}) 0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) out mediump 3-component vector of float color}) 0:? 'gl_in' ( in 4-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize}) 0:? 'ov4' (layout( stream=4) out mediump 4-component vector of float) 0:? 'ouuaa6' (layout( stream=0) out block{layout( stream=0) out mediump 4-component vector of float a}) 0:? 'badv4' (layout( stream=0) out mediump 4-component vector of float) 0:? 'bad2v4' ( in 4-element array of mediump 4-component vector of float) 0:? 'anon@1' (layout( stream=0) out block{layout( stream=0) out highp int a}) 0:? 'outbi' (layout( stream=0) out block{layout( stream=0) out highp int a, layout( stream=0) out highp int b, layout( stream=0) out highp int c}) 0:? 'insn' ( in 4-element array of block{ in highp int a15}) 0:? 'anon@2' (layout( stream=0) out block{layout( stream=0) out mediump float f15}) 0:? 'anon@3' (layout( column_major shared) uniform block{layout( column_major shared) uniform bool b15}) 0:? 'summ' ( const highp int) 0:? 2752 (const int) 0:? 'explArray' ( in 4-element array of mediump 4-component vector of float) 0:? 'explArrayBad' ( in 5-element array of mediump 4-component vector of float) 0:? 'nonArrayed' ( in mediump 4-component vector of float) 0:? 'myColor1' (layout( stream=0) flat out mediump 3-component vector of float) 0:? 'myColor2' (layout( stream=0) centroid out mediump 3-component vector of float) 0:? 'centr' ( centroid in 4-element array of mediump 3-component vector of float) 0:? 'perSampleColor' (layout( stream=0) sample out mediump 4-component vector of float) 0:? 'comp' (layout( location=7 component=2) in 4-element array of mediump float) Linked geometry stage: Shader version: 320 invocations = 4 max_vertices = 200 input primitive = lines_adjacency output primitive = triangle_strip ERROR: node is still EOpNull! 0:29 Function Definition: main( ( global void) 0:29 Function Parameters: 0:31 Sequence 0:31 EmitVertex ( global void) 0:32 EndPrimitive ( global void) 0:33 Constant: 0:33 0.000000 0:34 Constant: 0:34 0.000000 0:36 move second child to first child ( temp mediump 3-component vector of float) 0:36 color: direct index for structure (layout( stream=0) out mediump 3-component vector of float) 0:36 'anon@0' (layout( stream=0) out block{layout( stream=0) out mediump 3-component vector of float color}) 0:36 Constant: 0:36 0 (const uint) 0:36 color: direct index for structure ( in mediump 3-component vector of float) 0:36 direct index ( temp block{ in mediump 3-component vector of float color}) 0:36 'fromV' ( in 4-element array of block{ in mediump 3-component vector of float color}) 0:36 Constant: 0:36 0 (const int) 0:36 Constant: 0:36 0 (const int) 0:37 move second child to first child ( temp float) 0:37 Constant: 0:37 0.000000 0:38 Constant: 0:38 0.000000 0:39 move second child to first child ( temp highp 4-component vector of float) 0:39 gl_Position: direct index for structure (layout( stream=0) gl_Position highp 4-component vector of float Position) 0:39 'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position highp 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize highp float PointSize gl_PointSize}) 0:39 Constant: 0:39 0 (const uint) 0:39 gl_Position: direct index for structure ( in highp 4-component vector of float Position) 0:39 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize}) 0:39 'gl_in' ( in 4-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize}) 0:39 Constant: 0:39 0 (const int) 0:39 Constant: 0:39 0 (const int) 0:41 move second child to first child ( temp highp int) 0:41 'gl_PrimitiveID' (layout( stream=0) out highp int PrimitiveID) 0:41 'gl_PrimitiveIDIn' ( in highp int PrimitiveID) 0:42 move second child to first child ( temp highp int) 0:42 'gl_Layer' (layout( stream=0) out highp int Layer) 0:42 Constant: 0:42 2 (const int) 0:? Linker Objects 0:? 'fromV' ( in 4-element array of block{ in mediump 3-component vector of float color}) 0:? 'nonBlockUnsized' ( in 4-element array of mediump 4-component vector of float) 0:? 'toF' (layout( stream=0) out block{layout( stream=0) out mediump 3-component vector of float color}) 0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) out mediump 3-component vector of float color}) 0:? 'gl_in' ( in 4-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize}) 0:? 'ov4' (layout( stream=4) out mediump 4-component vector of float) 0:? 'ouuaa6' (layout( stream=0) out block{layout( stream=0) out mediump 4-component vector of float a}) 0:? 'badv4' (layout( stream=0) out mediump 4-component vector of float) 0:? 'bad2v4' ( in 4-element array of mediump 4-component vector of float) 0:? 'anon@1' (layout( stream=0) out block{layout( stream=0) out highp int a}) 0:? 'outbi' (layout( stream=0) out block{layout( stream=0) out highp int a, layout( stream=0) out highp int b, layout( stream=0) out highp int c}) 0:? 'insn' ( in 4-element array of block{ in highp int a15}) 0:? 'anon@2' (layout( stream=0) out block{layout( stream=0) out mediump float f15}) 0:? 'anon@3' (layout( column_major shared) uniform block{layout( column_major shared) uniform bool b15}) 0:? 'summ' ( const highp int) 0:? 2752 (const int) 0:? 'explArray' ( in 4-element array of mediump 4-component vector of float) 0:? 'explArrayBad' ( in 5-element array of mediump 4-component vector of float) 0:? 'nonArrayed' ( in mediump 4-component vector of float) 0:? 'myColor1' (layout( stream=0) flat out mediump 3-component vector of float) 0:? 'myColor2' (layout( stream=0) centroid out mediump 3-component vector of float) 0:? 'centr' ( centroid in 4-element array of mediump 3-component vector of float) 0:? 'perSampleColor' (layout( stream=0) sample out mediump 4-component vector of float) 0:? 'comp' (layout( location=7 component=2) in 4-element array of mediump float)