410.geom ERROR: 0:8: 'myIn' : cannot redeclare a built-in block with a user name ERROR: 0:12: 'gl_myIn' : no declaration found for redeclaration ERROR: 0:20: 'gl_PerVertex' : can only redeclare a built-in block once, and before any use ERROR: 0:32: 'gl_Position' : no such field in structure 'gl_in' ERROR: 0:32: '=' : cannot convert from ' temp block{ in float PointSize gl_PointSize}' to ' temp 4-component vector of float' ERROR: 0:33: 'gl_Position' : member of nameless block was not redeclared ERROR: 0:33: 'assign' : l-value required "gl_PerVertex" (can't modify void) ERROR: 0:33: 'assign' : cannot convert from ' const 4-component vector of float' to 'layout( stream=0) gl_Position void Position' WARNING: 0:38: 'return' : type conversion on return values was not explicitly allowed until version 420 ERROR: 8 compilation errors. No code generated. Shader version: 410 invocations = -1 max_vertices = -1 input primitive = none output primitive = none ERROR: node is still EOpNull! 0:3 Function Definition: main( ( global void) 0:3 Function Parameters: 0:5 Sequence 0:5 move second child to first child ( temp int) 0:5 'gl_ViewportIndex' (layout( stream=0) out int ViewportIndex) 0:5 Constant: 0:5 7 (const int) 0:28 Function Definition: foo( ( global void) 0:28 Function Parameters: 0:30 Sequence 0:30 Sequence 0:30 move second child to first child ( temp float) 0:30 'p' ( temp float) 0:30 gl_PointSize: direct index for structure ( in float PointSize) 0:30 direct index ( temp block{ in float PointSize gl_PointSize}) 0:30 'gl_in' ( in unsized 2-element array of block{ in float PointSize gl_PointSize}) 0:30 Constant: 0:30 1 (const int) 0:30 Constant: 0:30 0 (const int) 0:31 move second child to first child ( temp float) 0:31 gl_PointSize: direct index for structure (layout( stream=0) gl_PointSize float PointSize) 0:31 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_PointSize float PointSize gl_PointSize}) 0:31 Constant: 0:31 1 (const uint) 0:31 'p' ( temp float) 0:33 gl_Position: direct index for structure (layout( stream=0) gl_Position void Position) 0:33 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_PointSize float PointSize gl_PointSize}) 0:33 Constant: 0:33 0 (const uint) 0:36 Function Definition: foo5( ( global float) 0:36 Function Parameters: 0:38 Sequence 0:38 Branch: Return with expression 0:38 Constant: 0:38 4.000000 0:? Linker Objects 0:? 'gl_in' ( in unsized 2-element array of block{ in float PointSize gl_PointSize}) 0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_PointSize float PointSize gl_PointSize}) Linked geometry stage: ERROR: Linking geometry stage: At least one shader must specify an input layout primitive ERROR: Linking geometry stage: At least one shader must specify an output layout primitive ERROR: Linking geometry stage: At least one shader must specify a layout(max_vertices = value) Shader version: 410 invocations = 1 max_vertices = -1 input primitive = none output primitive = none ERROR: node is still EOpNull! 0:3 Function Definition: main( ( global void) 0:3 Function Parameters: 0:5 Sequence 0:5 move second child to first child ( temp int) 0:5 'gl_ViewportIndex' (layout( stream=0) out int ViewportIndex) 0:5 Constant: 0:5 7 (const int) 0:? Linker Objects 0:? 'gl_in' ( in 2-element array of block{ in float PointSize gl_PointSize}) 0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_PointSize float PointSize gl_PointSize})