420.geom ERROR: 0:9: 'length' : array must first be sized by a redeclaration or layout qualifier ERROR: 0:11: '[' : array must be sized by a redeclaration or layout qualifier before being indexed with a variable ERROR: 0:42: 'assign' : l-value required (can't modify a const) ERROR: 0:43: 'assign' : l-value required "v4" (can't modify a uniform) ERROR: 0:48: 'gl_PointSize' : cannot change arrayness of redeclared block member ERROR: 0:49: 'gl_ClipDistance' : cannot change arrayness of redeclared block member ERROR: 6 compilation errors. No code generated. Shader version: 420 invocations = -1 max_vertices = -1 input primitive = triangles output primitive = none ERROR: node is still EOpNull! 0:7 Function Definition: foo( ( global void) 0:7 Function Parameters: 0:9 Sequence 0:9 Constant: 0:9 1 (const int) 0:10 gl_Position: direct index for structure ( in 4-component vector of float Position) 0:10 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance}) 0:10 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance}) 0:10 Constant: 0:10 1 (const int) 0:10 Constant: 0:10 0 (const int) 0:11 gl_Position: direct index for structure ( in 4-component vector of float Position) 0:11 indirect index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance}) 0:11 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance}) 0:11 'i' ( global int) 0:11 Constant: 0:11 0 (const int) 0:18 Function Definition: foo3( ( global void) 0:18 Function Parameters: 0:20 Sequence 0:20 Constant: 0:20 3 (const int) 0:21 gl_Position: direct index for structure ( in 4-component vector of float Position) 0:21 indirect index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance}) 0:21 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance}) 0:21 'i' ( global int) 0:21 Constant: 0:21 0 (const int) 0:22 Constant: 0:22 3 (const int) 0:29 Function Definition: foo4( ( global void) 0:29 Function Parameters: 0:? Sequence 0:40 Sequence 0:40 move second child to first child ( temp 4-component vector of float) 0:40 'v' ( temp 4-component vector of float) 0:40 textureGatherOffset ( global 4-component vector of float) 0:40 's2D' ( uniform sampler2D) 0:40 direct index ( temp 2-component vector of float) 0:40 'coord' ( in 3-element array of 2-component vector of float) 0:40 Constant: 0:40 0 (const int) 0:40 vector swizzle ( temp 2-component vector of int) 0:40 indirect index ( temp 2-component vector of int) 0:40 Constant: 0:40 0 (const int) 0:40 1 (const int) 0:40 1 (const int) 0:40 -2 (const int) 0:40 0 (const int) 0:40 3 (const int) 0:40 -3 (const int) 0:40 0 (const int) 0:40 2 (const int) 0:40 1 (const int) 0:40 'i' ( global int) 0:40 Sequence 0:40 Constant: 0:40 0 (const int) 0:40 Constant: 0:40 1 (const int) 0:42 move second child to first child ( temp 2-component vector of int) 0:42 vector swizzle ( temp 2-component vector of int) 0:42 indirect index ( temp 2-component vector of int) 0:42 Constant: 0:42 0 (const int) 0:42 1 (const int) 0:42 1 (const int) 0:42 -2 (const int) 0:42 0 (const int) 0:42 3 (const int) 0:42 -3 (const int) 0:42 0 (const int) 0:42 2 (const int) 0:42 1 (const int) 0:42 'i' ( global int) 0:42 Sequence 0:42 Constant: 0:42 0 (const int) 0:42 Constant: 0:42 1 (const int) 0:42 Constant: 0:42 3 (const int) 0:42 3 (const int) 0:43 move second child to first child ( temp float) 0:43 direct index ( temp float) 0:43 'v4' ( uniform 4-component vector of float) 0:43 Constant: 0:43 0 (const int) 0:43 Constant: 0:43 3.200000 0:44 vector swizzle ( temp 2-component vector of float) 0:44 'v4' ( uniform 4-component vector of float) 0:44 Sequence 0:44 Constant: 0:44 0 (const int) 0:44 Constant: 0:44 1 (const int) 0:52 Function Definition: foo5( ( global float) 0:52 Function Parameters: 0:54 Sequence 0:54 Branch: Return with expression 0:54 Convert int to float ( temp float) 0:54 'i' ( global int) 0:? Linker Objects 0:? 'i' ( global int) 0:? 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance}) 0:? 'color3' ( in 3-element array of 4-component vector of float) 0:? 's2D' ( uniform sampler2D) 0:? 'coord' ( in 3-element array of 2-component vector of float) 0:? 'v4' ( uniform 4-component vector of float) 0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance}) Linked geometry stage: ERROR: Linking geometry stage: Missing entry point: Each stage requires one entry point ERROR: Linking geometry stage: At least one shader must specify an output layout primitive ERROR: Linking geometry stage: At least one shader must specify a layout(max_vertices = value) Shader version: 420 invocations = 1 max_vertices = -1 input primitive = triangles output primitive = none ERROR: node is still EOpNull! 0:? Linker Objects 0:? 'i' ( global int) 0:? 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) 0:? 'color3' ( in 3-element array of 4-component vector of float) 0:? 's2D' ( uniform sampler2D) 0:? 'coord' ( in 3-element array of 2-component vector of float) 0:? 'v4' ( uniform 4-component vector of float) 0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance})