450.vert ERROR: 0:12: 'out' : cannot be bool ERROR: 0:13: 'sampler2D' : sampler/image types can only be used in uniform variables or function parameters: outo ERROR: 0:30: '::' : not supported ERROR: 0:31: 'atomicCounterAdd' : no matching overloaded function found ERROR: 0:32: 'atomicCounterSubtract' : no matching overloaded function found ERROR: 0:33: 'atomicCounterMin' : no matching overloaded function found ERROR: 0:34: 'atomicCounterMax' : no matching overloaded function found ERROR: 0:35: 'atomicCounterAnd' : no matching overloaded function found ERROR: 0:36: 'atomicCounterOr' : no matching overloaded function found ERROR: 0:37: 'atomicCounterXor' : no matching overloaded function found ERROR: 0:38: 'atomicCounterExchange' : no matching overloaded function found ERROR: 0:39: 'atomicCounterCompSwap' : no matching overloaded function found ERROR: 0:41: 'gl_BaseVertex' : undeclared identifier ERROR: 0:41: 'gl_BaseInstance' : undeclared identifier ERROR: 0:41: 'gl_DrawID' : undeclared identifier ERROR: 0:41: '=' : cannot convert from ' temp float' to ' temp int' ERROR: 0:44: 'anyInvocation' : no matching overloaded function found ERROR: 0:45: 'allInvocations' : no matching overloaded function found ERROR: 0:46: 'allInvocationsEqual' : no matching overloaded function found ERROR: 0:48: 'extraneous semicolon' : not supported for this version or the enabled extensions ERROR: 0:50: 'location' : cannot apply to uniform or buffer block ERROR: 0:54: 'location' : cannot apply to uniform or buffer block ERROR: 22 compilation errors. No code generated. Shader version: 450 ERROR: node is still EOpNull! 0:7 Function Definition: main( ( global void) 0:7 Function Parameters: 0:9 Sequence 0:9 move second child to first child ( temp float) 0:9 direct index ( temp float CullDistance) 0:9 gl_CullDistance: direct index for structure ( out 3-element array of float CullDistance) 0:9 'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance}) 0:9 Constant: 0:9 3 (const uint) 0:9 Constant: 0:9 2 (const int) 0:9 Constant: 0:9 4.500000 0:28 Function Definition: foo( ( global void) 0:28 Function Parameters: 0:? Sequence 0:31 Constant: 0:31 0.000000 0:32 Constant: 0:32 0.000000 0:33 Constant: 0:33 0.000000 0:34 Constant: 0:34 0.000000 0:35 Constant: 0:35 0.000000 0:36 Constant: 0:36 0.000000 0:37 Constant: 0:37 0.000000 0:38 Constant: 0:38 0.000000 0:39 Constant: 0:39 0.000000 0:44 Constant: 0:44 0.000000 0:45 Constant: 0:45 0.000000 0:46 Constant: 0:46 0.000000 0:? Linker Objects 0:? 'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance}) 0:? 'outb' ( smooth out bool) 0:? 'outo' ( smooth out sampler2D) 0:? 'outa' ( smooth out 4-element array of float) 0:? 'outaa' ( smooth out 4-element array of 2-element array of float) 0:? 'outs' ( smooth out structure{ global float f}) 0:? 'outasa' ( smooth out 4-element array of structure{ global float f}) 0:? 'outsa' ( smooth out 4-element array of structure{ global float f}) 0:? 'outSA' ( smooth out structure{ global 4-element array of float f}) 0:? 'outSS' ( smooth out structure{ global float f, global structure{ global float f} s}) 0:? 'aui' (layout( binding=0 offset=0) uniform atomic_uint) 0:? 'ui' ( global uint) 0:? 'anon@1' (layout( location=0 column_major shared) uniform block{layout( column_major shared) uniform int a}) 0:? 'anon@2' (layout( location=0 column_major shared) buffer block{layout( column_major shared) buffer int b}) 0:? 'gl_VertexID' ( gl_VertexId int VertexId) 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) Linked vertex stage: Shader version: 450 ERROR: node is still EOpNull! 0:7 Function Definition: main( ( global void) 0:7 Function Parameters: 0:9 Sequence 0:9 move second child to first child ( temp float) 0:9 direct index ( temp float CullDistance) 0:9 gl_CullDistance: direct index for structure ( out 3-element array of float CullDistance) 0:9 'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance}) 0:9 Constant: 0:9 3 (const uint) 0:9 Constant: 0:9 2 (const int) 0:9 Constant: 0:9 4.500000 0:? Linker Objects 0:? 'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance}) 0:? 'outb' ( smooth out bool) 0:? 'outo' ( smooth out sampler2D) 0:? 'outa' ( smooth out 4-element array of float) 0:? 'outaa' ( smooth out 4-element array of 2-element array of float) 0:? 'outs' ( smooth out structure{ global float f}) 0:? 'outasa' ( smooth out 4-element array of structure{ global float f}) 0:? 'outsa' ( smooth out 4-element array of structure{ global float f}) 0:? 'outSA' ( smooth out structure{ global 4-element array of float f}) 0:? 'outSS' ( smooth out structure{ global float f, global structure{ global float f} s}) 0:? 'aui' (layout( binding=0 offset=0) uniform atomic_uint) 0:? 'ui' ( global uint) 0:? 'anon@1' (layout( location=0 column_major shared) uniform block{layout( column_major shared) uniform int a}) 0:? 'anon@2' (layout( location=0 column_major shared) buffer block{layout( column_major shared) buffer int b}) 0:? 'gl_VertexID' ( gl_VertexId int VertexId) 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)