460.frag ERROR: 0:22: 'attribute' : required extension not requested: GL_EXT_control_flow_attributes ERROR: 0:23: 'attribute' : required extension not requested: GL_EXT_control_flow_attributes ERROR: 0:30: 'dependency_length' : must be positive ERROR: 0:31: 'dependency_length' : must be positive ERROR: 4 compilation errors. No code generated. Shader version: 460 Requested GL_EXT_control_flow_attributes ERROR: node is still EOpNull! 0:10 Function Definition: main( ( global void) 0:10 Function Parameters: 0:12 Sequence 0:12 interpolateAtCentroid ( global 4-component vector of float) 0:12 v: direct index for structure ( global 4-component vector of float) 0:12 's' ( smooth in structure{ global float f, global 4-component vector of float v}) 0:12 Constant: 0:12 1 (const int) 0:14 move second child to first child ( temp bool) 0:14 'b1' ( temp bool) 0:14 anyInvocation ( global bool) 0:14 'b1' ( temp bool) 0:15 move second child to first child ( temp bool) 0:15 'b1' ( temp bool) 0:15 allInvocations ( global bool) 0:15 'b1' ( temp bool) 0:16 move second child to first child ( temp bool) 0:16 'b1' ( temp bool) 0:16 allInvocationsEqual ( global bool) 0:16 'b1' ( temp bool) 0:19 Function Definition: attExtBad( ( global void) 0:19 Function Parameters: 0:22 Sequence 0:22 Sequence 0:22 Sequence 0:22 move second child to first child ( temp int) 0:22 'i' ( temp int) 0:22 Constant: 0:22 0 (const int) 0:22 Loop with condition tested first: Dependency 4 0:22 Loop Condition 0:22 Compare Less Than ( temp bool) 0:22 'i' ( temp int) 0:22 Constant: 0:22 8 (const int) 0:22 No loop body 0:22 Loop Terminal Expression 0:22 Pre-Increment ( temp int) 0:22 'i' ( temp int) 0:23 Test condition and select ( temp void): Flatten 0:23 Condition 0:23 Constant: 0:23 true (const bool) 0:23 true case is null 0:28 Function Definition: attExt( ( global void) 0:28 Function Parameters: 0:30 Sequence 0:30 Loop with condition not tested first 0:30 Loop Condition 0:30 Constant: 0:30 true (const bool) 0:30 No loop body 0:31 Loop with condition not tested first 0:31 Loop Condition 0:31 Constant: 0:31 true (const bool) 0:31 No loop body 0:? Linker Objects 0:? 's' ( smooth in structure{ global float f, global 4-component vector of float v}) Linked fragment stage: Shader version: 460 Requested GL_EXT_control_flow_attributes ERROR: node is still EOpNull! 0:10 Function Definition: main( ( global void) 0:10 Function Parameters: 0:12 Sequence 0:12 interpolateAtCentroid ( global 4-component vector of float) 0:12 v: direct index for structure ( global 4-component vector of float) 0:12 's' ( smooth in structure{ global float f, global 4-component vector of float v}) 0:12 Constant: 0:12 1 (const int) 0:14 move second child to first child ( temp bool) 0:14 'b1' ( temp bool) 0:14 anyInvocation ( global bool) 0:14 'b1' ( temp bool) 0:15 move second child to first child ( temp bool) 0:15 'b1' ( temp bool) 0:15 allInvocations ( global bool) 0:15 'b1' ( temp bool) 0:16 move second child to first child ( temp bool) 0:16 'b1' ( temp bool) 0:16 allInvocationsEqual ( global bool) 0:16 'b1' ( temp bool) 0:? Linker Objects 0:? 's' ( smooth in structure{ global float f, global 4-component vector of float v})